Searched refs:D3DTEXOPCAPS_BLENDTEXTUREALPHA (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8caps.h189 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 macro
H A Dd3d9caps.h216 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 macro
H A Dd3dcaps.h336 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8caps.h189 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 macro
H A Dd3d9caps.h216 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 macro
H A Dd3dcaps.h336 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/dbg/
H A DDumpD3DCaps9.cpp408 DUMP_STRIF(Caps, D3DTEXOPCAPS_BLENDTEXTUREALPHA);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp6299 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDTEXTUREALPHA)
6300 LogRel((" - D3DTEXOPCAPS_BLENDTEXTUREALPHA\n"));

Completed in 81 milliseconds