Searched refs:D3DTEXOPCAPS_BLENDCURRENTALPHA (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8caps.h192 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 macro
H A Dd3d9caps.h219 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 macro
H A Dd3dcaps.h339 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8caps.h192 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 macro
H A Dd3d9caps.h219 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 macro
H A Dd3dcaps.h339 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/dbg/
H A DDumpD3DCaps9.cpp411 DUMP_STRIF(Caps, D3DTEXOPCAPS_BLENDCURRENTALPHA);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp6305 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_BLENDCURRENTALPHA)
6306 LogRel((" - D3DTEXOPCAPS_BLENDCURRENTALPHA\n"));

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