Searched refs:D3DTEXOPCAPS_ADDSIGNED2X (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8caps.h185 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 macro
H A Dd3d9caps.h212 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 macro
H A Dd3dcaps.h332 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d8caps.h185 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 macro
H A Dd3d9caps.h212 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 macro
H A Dd3dcaps.h332 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/dbg/
H A DDumpD3DCaps9.cpp404 DUMP_STRIF(Caps, D3DTEXOPCAPS_ADDSIGNED2X);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp6291 if (pCaps->TextureOpCaps & D3DTEXOPCAPS_ADDSIGNED2X)
6292 LogRel((" - D3DTEXOPCAPS_ADDSIGNED2X\n"));

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