Searched refs:D3DERR_WASSTILLDRAWING (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/
H A Dd3d9.h113 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d9.h107 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/
H A Dd3d9.h113 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/
H A Dd3d9.h116 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Video/disp/wddm/
H A DVBoxDispD3D.cpp3877 Assert(hr == S_OK || (hr == D3DERR_WASSTILLDRAWING && pData->Flags.DoNotWait));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d9.h105 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/
H A Dd3d9.h113 #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) macro

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