Searched refs:D3DERR_INVALIDCALL (Results 1 - 25 of 33) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dtexture.c271 hr = D3DERR_INVALIDCALL;
304 return D3DERR_INVALIDCALL;
328 hr = D3DERR_INVALIDCALL;
350 hr = D3DERR_INVALIDCALL;
643 return D3DERR_INVALIDCALL;
647 hr = D3DERR_INVALIDCALL;
683 return D3DERR_INVALIDCALL;
690 return D3DERR_INVALIDCALL;
717 hr = D3DERR_INVALIDCALL;
742 hr = D3DERR_INVALIDCALL;
[all...]
H A Dshader.c108 return D3DERR_INVALIDCALL;
H A Ddevice.c439 return D3DERR_INVALIDCALL;
453 return D3DERR_INVALIDCALL;
456 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
519 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
520 return D3DERR_INVALIDCALL;
978 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
980 return D3DERR_INVALIDCALL;
990 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
992 return D3DERR_INVALIDCALL;
999 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL
[all...]
H A Dswapchain.c137 hr = D3DERR_INVALIDCALL;
H A Dsurface.c275 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
278 return D3DERR_INVALIDCALL;
312 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
H A Ddirectx.c333 return D3DERR_INVALIDCALL;
336 return D3DERR_INVALIDCALL;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dtexture.c313 hr = D3DERR_INVALIDCALL;
346 return D3DERR_INVALIDCALL;
370 hr = D3DERR_INVALIDCALL;
392 hr = D3DERR_INVALIDCALL;
731 return D3DERR_INVALIDCALL;
735 hr = D3DERR_INVALIDCALL;
771 return D3DERR_INVALIDCALL;
778 return D3DERR_INVALIDCALL;
805 hr = D3DERR_INVALIDCALL;
830 hr = D3DERR_INVALIDCALL;
[all...]
H A Ddirectx.c194 return D3DERR_INVALIDCALL;
420 return D3DERR_INVALIDCALL;
423 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
518 return D3DERR_INVALIDCALL;
548 return D3DERR_INVALIDCALL;
H A Ddevice.c424 return D3DERR_INVALIDCALL;
438 return D3DERR_INVALIDCALL;
441 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
510 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
511 return D3DERR_INVALIDCALL;
587 hr = D3DERR_INVALIDCALL;
626 return D3DERR_INVALIDCALL;
635 return D3DERR_INVALIDCALL;
642 return D3DERR_INVALIDCALL;
968 return D3DERR_INVALIDCALL;
[all...]
H A Dsurface.c327 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
341 WARN("Surface does not support GetDC, returning D3DERR_INVALIDCALL\n");
343 return D3DERR_INVALIDCALL;
366 case WINEDDERR_NODC: return D3DERR_INVALIDCALL;
H A Dswapchain.c177 hr = D3DERR_INVALIDCALL;
284 return D3DERR_INVALIDCALL;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexshader.c219 return D3DERR_INVALIDCALL;
239 return D3DERR_INVALIDCALL;
H A Ddirectx.c193 return D3DERR_INVALIDCALL;
414 return D3DERR_INVALIDCALL;
418 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
588 return D3DERR_INVALIDCALL;
H A Dsurface.c306 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
319 WARN("Surface does not support GetDC, returning D3DERR_INVALIDCALL\n");
321 return D3DERR_INVALIDCALL;
H A Dpixelshader.c186 return D3DERR_INVALIDCALL;
H A Ddevice.c362 return D3DERR_INVALIDCALL;
391 return D3DERR_INVALIDCALL;
396 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
1393 return D3DERR_INVALIDCALL;
1415 return D3DERR_INVALIDCALL;
1449 return D3DERR_INVALIDCALL;
1469 return D3DERR_INVALIDCALL;
1476 return D3DERR_INVALIDCALL;
1538 return D3DERR_INVALIDCALL;
1832 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL
[all...]
H A Dvertexdeclaration.c447 return D3DERR_INVALIDCALL;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c389 return D3DERR_INVALIDCALL;
417 return D3DERR_INVALIDCALL;
421 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
958 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
959 return D3DERR_INVALIDCALL;
1003 return D3DERR_INVALIDCALL;
1029 return D3DERR_INVALIDCALL;
1354 return D3DERR_INVALIDCALL;
1375 return D3DERR_INVALIDCALL;
1396 return D3DERR_INVALIDCALL;
[all...]
H A Dvertexshader.c160 return D3DERR_INVALIDCALL;
H A Dsurface.c242 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
245 return D3DERR_INVALIDCALL;
267 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
H A Ddirectx.c310 return D3DERR_INVALIDCALL;
314 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/
H A Dd3d8.h96 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d8.h92 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/
H A Dd3d8.h96 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/
H A Dd3d8.h94 #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) macro

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