Searched refs:D3DCOLOR_B_R (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c310 color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0f;
H A Ddirectx.c4968 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4994 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5003 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
H A Dwined3d_private.h865 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c277 color[0] = D3DCOLOR_B_R(diffuseColor) / 255.0f;
H A Ddirectx.c5144 glVertex4s(D3DCOLOR_B_R(pos),
5170 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5179 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
H A Dwined3d_private.h802 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h813 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) macro

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