Searched refs:D3DCOLOR (Results 1 - 25 of 45) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/
H A Dd3d9_main.c27 typedef int (WINAPI *D3DPERF_BeginEventProc)(D3DCOLOR color, LPCWSTR name);
32 typedef void (WINAPI *D3DPERF_SetMarkerProc)(D3DCOLOR color, LPCWSTR name);
33 typedef void (WINAPI *D3DPERF_SetRegionProc)(D3DCOLOR color, LPCWSTR name);
56 static int WINAPI vboxD3DPERF_BeginEventStub(D3DCOLOR color, LPCWSTR name)
81 static void WINAPI vboxD3DPERF_SetMarkerStub(D3DCOLOR color, LPCWSTR name)
86 static void WINAPI vboxD3DPERF_SetRegionStub(D3DCOLOR color, LPCWSTR name)
155 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name)
185 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name)
191 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/
H A Dd3d9_main.c27 typedef int (WINAPI *D3DPERF_BeginEventProc)(D3DCOLOR color, LPCWSTR name);
32 typedef void (WINAPI *D3DPERF_SetMarkerProc)(D3DCOLOR color, LPCWSTR name);
33 typedef void (WINAPI *D3DPERF_SetRegionProc)(D3DCOLOR color, LPCWSTR name);
56 static int WINAPI vboxD3DPERF_BeginEventStub(D3DCOLOR color, LPCWSTR name)
81 static void WINAPI vboxD3DPERF_SetMarkerStub(D3DCOLOR color, LPCWSTR name)
86 static void WINAPI vboxD3DPERF_SetRegionStub(D3DCOLOR color, LPCWSTR name)
155 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name)
185 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name)
191 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_main.c125 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
170 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
177 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dd3d9_main.c120 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
165 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
172 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dx9tex.h120 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
123 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
128 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
131 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
136 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
140 const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey);
145 DWORD filter, D3DCOLOR color_key);
161 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
164 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
169 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorke
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H A Dd3drmdef.h437 D3DCOLOR color;
464 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
465 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
466 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
467 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
468 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
469 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
H A Dd3dtypes.h61 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
74 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
75 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
76 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
92 typedef DWORD D3DCOLOR, *LPD3DCOLOR; typedef
233 D3DCOLOR color;
234 D3DCOLOR dcColor;
237 D3DCOLOR specular;
238 D3DCOLOR dcSpecular;
251 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _colo
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H A Dd3dx9core.h159 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
161 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
229 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
231 const D3DXMATRIX *transform, D3DCOLOR color) PURE;
436 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
H A Dvmr9.idl38 typedef struct { char dummy; } D3DCOLOR;
531 [in] REFERENCE_TIME start, [in] REFERENCE_TIME stop, D3DCOLOR back,
H A Dd3drmobj.h197 D3DCOLOR dcColor;
1117 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
1141 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
1143 STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
1147 STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
1152 STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
1155 STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
1350 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
1374 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
1376 STDMETHOD_(D3DCOLOR, GetSceneFogColo
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H A Dd3d8types.h47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
996 typedef DWORD D3DCOLOR; typedef
H A Dd3d9types.h47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
1223 typedef DWORD D3DCOLOR; typedef
H A Ddinput.h1375 typedef DWORD D3DCOLOR; typedef
1381 D3DCOLOR cTextFore;
1382 D3DCOLOR cTextHighlight;
1383 D3DCOLOR cCalloutLine;
1384 D3DCOLOR cCalloutHighlight;
1385 D3DCOLOR cBorder;
1386 D3DCOLOR cControlFill;
1387 D3DCOLOR cHighlightFill;
1388 D3DCOLOR cAreaFill;
H A Dd3drm.h77 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
216 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
359 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dx9tex.h120 D3DCOLOR colorkey,
129 D3DCOLOR colorkey,
140 D3DCOLOR colorkey,
150 D3DCOLOR colorkey,
161 D3DCOLOR colorkey,
171 D3DCOLOR colorkey);
182 D3DCOLOR colorkey);
205 D3DCOLOR colorkey,
214 D3DCOLOR colorkey,
225 D3DCOLOR colorke
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H A Dd3drmdef.h239 D3DCOLOR color;
264 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE);
265 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
266 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
267 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
268 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
269 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
H A Dd3dtypes.h64 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
77 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
78 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
79 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
95 typedef DWORD D3DCOLOR, *LPD3DCOLOR; typedef
236 D3DCOLOR color;
237 D3DCOLOR dcColor;
240 D3DCOLOR specular;
241 D3DCOLOR dcSpecular;
254 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _colo
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H A Dd3dx9core.h157 STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE;
158 STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE;
226 STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
228 CONST D3DXMATRIX *transform, D3DCOLOR color) PURE;
432 STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE;
H A Dd3drmobj.h164 D3DCOLOR dcColor;
1084 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
1107 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
1109 STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
1113 STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
1118 STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
1121 STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
1315 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
1338 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
1340 STDMETHOD_(D3DCOLOR, GetSceneFogColo
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H A Dvmr9.idl38 typedef struct { char dummy; } D3DCOLOR;
531 [in] REFERENCE_TIME start, [in] REFERENCE_TIME stop, D3DCOLOR back,
H A Ddinput.h1220 typedef DWORD D3DCOLOR; typedef
1226 D3DCOLOR cTextFore;
1227 D3DCOLOR cTextHighlight;
1228 D3DCOLOR cCalloutLine;
1229 D3DCOLOR cCalloutHighlight;
1230 D3DCOLOR cBorder;
1231 D3DCOLOR cControlFill;
1232 D3DCOLOR cHighlightFill;
1233 D3DCOLOR cAreaFill;
H A Dd3d8types.h47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
996 typedef DWORD D3DCOLOR; typedef
H A Dd3d9types.h47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
1219 typedef DWORD D3DCOLOR; typedef
H A Dd3drm.h71 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
205 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
342 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/
H A Dd3d9.h1265 STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE;
1273 STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE;
1642 STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE;
1650 STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE;
2031 int WINAPI D3DPERF_BeginEvent(D3DCOLOR,LPCWSTR);
2035 void WINAPI D3DPERF_SetMarker(D3DCOLOR,LPCWSTR);
2037 void WINAPI D3DPERF_SetRegion(D3DCOLOR,LPCWSTR);

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