/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/ |
H A D | d3d9_main.c | 27 typedef int (WINAPI *D3DPERF_BeginEventProc)(D3DCOLOR color, LPCWSTR name); 32 typedef void (WINAPI *D3DPERF_SetMarkerProc)(D3DCOLOR color, LPCWSTR name); 33 typedef void (WINAPI *D3DPERF_SetRegionProc)(D3DCOLOR color, LPCWSTR name); 56 static int WINAPI vboxD3DPERF_BeginEventStub(D3DCOLOR color, LPCWSTR name) 81 static void WINAPI vboxD3DPERF_SetMarkerStub(D3DCOLOR color, LPCWSTR name) 86 static void WINAPI vboxD3DPERF_SetRegionStub(D3DCOLOR color, LPCWSTR name) 155 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) 185 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) 191 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/ |
H A D | d3d9_main.c | 27 typedef int (WINAPI *D3DPERF_BeginEventProc)(D3DCOLOR color, LPCWSTR name); 32 typedef void (WINAPI *D3DPERF_SetMarkerProc)(D3DCOLOR color, LPCWSTR name); 33 typedef void (WINAPI *D3DPERF_SetRegionProc)(D3DCOLOR color, LPCWSTR name); 56 static int WINAPI vboxD3DPERF_BeginEventStub(D3DCOLOR color, LPCWSTR name) 81 static void WINAPI vboxD3DPERF_SetMarkerStub(D3DCOLOR color, LPCWSTR name) 86 static void WINAPI vboxD3DPERF_SetRegionStub(D3DCOLOR color, LPCWSTR name) 155 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) 185 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) 191 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | d3d9_main.c | 125 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) { 170 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) { 177 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | d3d9_main.c | 120 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) { 165 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) { 172 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9tex.h | 120 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 123 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 128 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 131 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 136 const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 140 const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey); 145 DWORD filter, D3DCOLOR color_key); 161 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 164 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo); 169 const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorke [all...] |
H A D | d3drmdef.h | 437 D3DCOLOR color; 464 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); 465 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); 466 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); 467 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); 468 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); 469 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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H A D | d3dtypes.h | 61 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) 74 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) 75 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) 76 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) 92 typedef DWORD D3DCOLOR, *LPD3DCOLOR; typedef 233 D3DCOLOR color; 234 D3DCOLOR dcColor; 237 D3DCOLOR specular; 238 D3DCOLOR dcSpecular; 251 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _colo [all...] |
H A D | d3dx9core.h | 159 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE; 161 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE; 229 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; 231 const D3DXMATRIX *transform, D3DCOLOR color) PURE; 436 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
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H A D | vmr9.idl | 38 typedef struct { char dummy; } D3DCOLOR; 531 [in] REFERENCE_TIME start, [in] REFERENCE_TIME stop, D3DCOLOR back,
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H A D | d3drmobj.h | 197 D3DCOLOR dcColor; 1117 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; 1141 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; 1143 STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; 1147 STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; 1152 STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; 1155 STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; 1350 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; 1374 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; 1376 STDMETHOD_(D3DCOLOR, GetSceneFogColo [all...] |
H A D | d3d8types.h | 47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 996 typedef DWORD D3DCOLOR; typedef
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H A D | d3d9types.h | 47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 1223 typedef DWORD D3DCOLOR; typedef
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H A D | dinput.h | 1375 typedef DWORD D3DCOLOR; typedef 1381 D3DCOLOR cTextFore; 1382 D3DCOLOR cTextHighlight; 1383 D3DCOLOR cCalloutLine; 1384 D3DCOLOR cCalloutHighlight; 1385 D3DCOLOR cBorder; 1386 D3DCOLOR cControlFill; 1387 D3DCOLOR cHighlightFill; 1388 D3DCOLOR cAreaFill;
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H A D | d3drm.h | 77 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 216 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE; 359 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light) PURE;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx9tex.h | 120 D3DCOLOR colorkey, 129 D3DCOLOR colorkey, 140 D3DCOLOR colorkey, 150 D3DCOLOR colorkey, 161 D3DCOLOR colorkey, 171 D3DCOLOR colorkey); 182 D3DCOLOR colorkey); 205 D3DCOLOR colorkey, 214 D3DCOLOR colorkey, 225 D3DCOLOR colorke [all...] |
H A D | d3drmdef.h | 239 D3DCOLOR color; 264 D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); 265 D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); 266 D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); 267 D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); 268 D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); 269 D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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H A D | d3dtypes.h | 64 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) 77 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) 78 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff)) 79 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000)) 95 typedef DWORD D3DCOLOR, *LPD3DCOLOR; typedef 236 D3DCOLOR color; 237 D3DCOLOR dcColor; 240 D3DCOLOR specular; 241 D3DCOLOR dcSpecular; 254 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _colo [all...] |
H A D | d3dx9core.h | 157 STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE; 158 STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color) PURE; 226 STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; 228 CONST D3DXMATRIX *transform, D3DCOLOR color) PURE; 432 STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 texture, CONST RECT *rect, CONST D3DXVECTOR3 *center, CONST D3DXVECTOR3 *position, D3DCOLOR color) PURE;
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H A D | d3drmobj.h | 164 D3DCOLOR dcColor; 1084 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; 1107 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; 1109 STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE; 1113 STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE; 1118 STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE; 1121 STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE; 1315 STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE; 1338 STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE; 1340 STDMETHOD_(D3DCOLOR, GetSceneFogColo [all...] |
H A D | vmr9.idl | 38 typedef struct { char dummy; } D3DCOLOR; 531 [in] REFERENCE_TIME start, [in] REFERENCE_TIME stop, D3DCOLOR back,
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H A D | dinput.h | 1220 typedef DWORD D3DCOLOR; typedef 1226 D3DCOLOR cTextFore; 1227 D3DCOLOR cTextHighlight; 1228 D3DCOLOR cCalloutLine; 1229 D3DCOLOR cCalloutHighlight; 1230 D3DCOLOR cBorder; 1231 D3DCOLOR cControlFill; 1232 D3DCOLOR cHighlightFill; 1233 D3DCOLOR cAreaFill;
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H A D | d3d8types.h | 47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 996 typedef DWORD D3DCOLOR; typedef
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H A D | d3d9types.h | 47 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) 1219 typedef DWORD D3DCOLOR; typedef
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H A D | d3drm.h | 71 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; 205 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; 342 STDMETHOD(CreateLight)(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/ |
H A D | d3d9.h | 1265 STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE; 1273 STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE; 1642 STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE; 1650 STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE; 2031 int WINAPI D3DPERF_BeginEvent(D3DCOLOR,LPCWSTR); 2035 void WINAPI D3DPERF_SetMarker(D3DCOLOR,LPCWSTR); 2037 void WINAPI D3DPERF_SetRegion(D3DCOLOR,LPCWSTR);
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