Searched refs:D3D9_MAX_VERTEX_SHADER_CONSTANTF (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexshader.c216 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
218 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
236 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
238 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
H A Dd3d9_private.h558 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 macro
H A Ddirectx.c394 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_private.h332 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 macro
H A Ddirectx.c391 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
H A Ddevice.c2755 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2758 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2777 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2780 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);

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