Searched refs:D3D8_MAX_VERTEX_SHADER_CONSTANTF (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_private.h294 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 macro
H A Ddirectx.c319 caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
H A Ddevice.c2366 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2369 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2389 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2392 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_private.h531 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256 macro
H A Ddirectx.c297 caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
H A Ddevice.c1994 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1996 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2014 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2016 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);

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