Searched refs:D3D8_HANDLE_VS (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | d3d8_private.h | 131 D3D8_HANDLE_VS, enumerator in enum:d3d8_handle_type
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H A D | device.c | 2171 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS); 2188 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS); 2289 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) 2338 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) 2414 shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2452 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | d3d8_private.h | 162 D3D8_HANDLE_VS, enumerator in enum:d3d8_handle_type
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H A D | device.c | 1780 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); 1797 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); 1894 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 1960 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2036 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2073 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
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