Searched refs:D3D8_HANDLE_PS (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_private.h132 D3D8_HANDLE_PS, enumerator in enum:d3d8_handle_type
H A Ddevice.c2547 handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2563 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2592 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2643 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2703 if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_private.h163 D3D8_HANDLE_PS, enumerator in enum:d3d8_handle_type
H A Ddevice.c2170 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2186 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2215 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2269 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2332 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);

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