Searched refs:CR_MAX_TEXTURE_STACK_DEPTH (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_limits.h36 #define CR_MAX_TEXTURE_STACK_DEPTH 10 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_limits.c91 l->maxTextureStackDepth = CR_MAX_TEXTURE_STACK_DEPTH;
H A Dstate_transform.c129 crStateInitMatrixStack(&t->textureStack[i], CR_MAX_TEXTURE_STACK_DEPTH);

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