Searched refs:CR_MAX_PROJECTION_STACK_DEPTH (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_limits.h34 #define CR_MAX_PROJECTION_STACK_DEPTH 32 macro
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_limits.c89 l->maxProjectionStackDepth = CR_MAX_PROJECTION_STACK_DEPTH;
H A Dstate_transform.c126 crStateInitMatrixStack(&t->projectionStack, CR_MAX_PROJECTION_STACK_DEPTH);

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