/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | winldap.h | 386 LDAP * CDECL cldap_openA(PCHAR,ULONG); 387 LDAP * CDECL cldap_openW(PWCHAR,ULONG); 389 ULONG CDECL ldap_abandon(LDAP*,ULONG); 390 ULONG CDECL ldap_addA(LDAP*,PCHAR,LDAPModA*[]); 391 ULONG CDECL ldap_addW(LDAP*,PWCHAR,LDAPModW*[]); 393 ULONG CDECL ldap_add_extA(LDAP*,PCHAR,LDAPModA*[],PLDAPControlA*,PLDAPControlA*,ULONG*); 394 ULONG CDECL ldap_add_extW(LDAP*,PWCHAR,LDAPModW*[],PLDAPControlW*,PLDAPControlW*,ULONG*); 396 ULONG CDECL ldap_add_ext_sA(LDAP*,PCHAR,LDAPModA*[],PLDAPControlA*,PLDAPControlA*); 397 ULONG CDECL ldap_add_ext_sW(LDAP*,PWCHAR,LDAPModW*[],PLDAPControlW*,PLDAPControlW*); 399 ULONG CDECL ldap_add_s [all...] |
H A D | windef.h | 175 #define CDECL __cdecl macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | winldap.h | 386 LDAP * CDECL cldap_openA(PCHAR,ULONG); 387 LDAP * CDECL cldap_openW(PWCHAR,ULONG); 389 ULONG CDECL ldap_abandon(LDAP*,ULONG); 390 ULONG CDECL ldap_addA(LDAP*,PCHAR,LDAPModA*[]); 391 ULONG CDECL ldap_addW(LDAP*,PWCHAR,LDAPModW*[]); 393 ULONG CDECL ldap_add_extA(LDAP*,PCHAR,LDAPModA*[],PLDAPControlA*,PLDAPControlA*,ULONG*); 394 ULONG CDECL ldap_add_extW(LDAP*,PWCHAR,LDAPModW*[],PLDAPControlW*,PLDAPControlW*,ULONG*); 396 ULONG CDECL ldap_add_ext_sA(LDAP*,PCHAR,LDAPModA*[],PLDAPControlA*,PLDAPControlA*); 397 ULONG CDECL ldap_add_ext_sW(LDAP*,PWCHAR,LDAPModW*[],PLDAPControlW*,PLDAPControlW*); 399 ULONG CDECL ldap_add_s [all...] |
H A D | d3dx8mesh.h | 42 BOOL CDECL D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, FLOAT *, FLOAT *, FLOAT *);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | sampler.c | 36 ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler) 45 ULONG CDECL wined3d_sampler_decref(struct wined3d_sampler *sampler) 57 void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler) 70 HRESULT CDECL wined3d_sampler_create(void *parent, struct wined3d_sampler **sampler)
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H A D | view.c | 36 ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view) 45 ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view) 57 void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view) 64 struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view) 79 HRESULT CDECL wined3d_rendertarget_view_create(struct wined3d_resource *resource,
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H A D | palette.c | 44 ULONG CDECL wined3d_palette_incref(struct wined3d_palette *palette) 53 ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette) 82 HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette, 106 HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette, 158 DWORD CDECL wined3d_palette_get_flags(const struct wined3d_palette *palette) 165 void * CDECL wined3d_palette_get_parent(const struct wined3d_palette *palette) 201 HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
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H A D | volume.c | 127 ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume) 145 ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume) 169 void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume) 176 DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority) 181 DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume) 187 void CDECL wined3d_volume_preload(struct wined3d_volume *volume) 192 struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume) 199 HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume, 267 struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource) 272 HRESULT CDECL wined3d_volume_unma [all...] |
H A D | device.c | 738 ULONG CDECL wined3d_device_incref(struct wined3d_device *device) 747 ULONG CDECL wined3d_device_decref(struct wined3d_device *device) 802 UINT CDECL wined3d_device_get_swapchain_count(const struct wined3d_device *device) 809 struct wined3d_swapchain * CDECL wined3d_device_get_swapchain(const struct wined3d_device *device, UINT swapchain_idx) 1021 void CDECL wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h) 1053 void CDECL wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window) 1096 HRESULT CDECL wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window) 1117 void CDECL wined3d_device_release_focus_window(struct wined3d_device *device) 1129 HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device, 1284 HRESULT CDECL wined3d_device_init_gd [all...] |
H A D | query.c | 247 ULONG CDECL wined3d_query_incref(struct wined3d_query *query) 256 ULONG CDECL wined3d_query_decref(struct wined3d_query *query) 287 HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query, 296 UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query) 303 HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags) 427 enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query) 629 HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
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H A D | resource.c | 242 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid, 286 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid, 321 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) 360 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource) 365 void CDECL wined3d_resource_get_desc(const struct wined3d_resource *resource, struct wined3d_resource_desc *desc)
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H A D | swapchain.c | 237 ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain) 247 ULONG CDECL wined3d_swapchain_decref(struct wined3d_swapchain *swapchain) 263 void * CDECL wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain) 270 void CDECL wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window) 287 HRESULT CDECL wined3d_swapchain_present(struct wined3d_swapchain *swapchain, 311 HRESULT CDECL wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain, 335 struct wined3d_surface * CDECL wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain, 366 HRESULT CDECL wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain, 375 HRESULT CDECL wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain, 391 struct wined3d_device * CDECL wined3d_swapchain_get_devic [all...] |
H A D | vertexdeclaration.c | 51 ULONG CDECL wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration) 60 ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration) 76 void * CDECL wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration) 244 HRESULT CDECL wined3d_vertex_declaration_create(struct wined3d_device *device, 412 HRESULT CDECL wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
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H A D | texture.c | 502 ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture) 512 ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) 528 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture) 535 DWORD CDECL wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority) 540 DWORD CDECL wined3d_texture_get_priority(const struct wined3d_texture *texture) 546 void CDECL wined3d_texture_preload(struct wined3d_texture *texture) 551 void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture) 558 DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod) 588 DWORD CDECL wined3d_texture_get_lod(const struct wined3d_texture *texture) 595 DWORD CDECL wined3d_texture_get_level_coun [all...] |
H A D | buffer.c | 592 ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer) 658 ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer) 685 void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer) 692 DWORD CDECL wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD priority) 697 DWORD CDECL wined3d_buffer_get_priority(const struct wined3d_buffer *buffer) 860 void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) 1167 struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer) 1174 HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags) 1291 void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) 1465 HRESULT CDECL wined3d_buffer_creat [all...] |
H A D | surface.c | 1593 HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect_in, 2017 HRESULT CDECL wined3d_surface_get_render_target_data(struct wined3d_surface *surface, 3271 ULONG CDECL wined3d_surface_incref(struct wined3d_surface *surface) 3291 ULONG CDECL wined3d_surface_decref(struct wined3d_surface *surface) 3319 DWORD CDECL wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD priority) 3324 DWORD CDECL wined3d_surface_get_priority(const struct wined3d_surface *surface) 3329 void CDECL wined3d_surface_preload(struct wined3d_surface *surface) 3342 void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface) 3349 struct wined3d_resource * CDECL wined3d_surface_get_resource(struct wined3d_surface *surface) 3356 HRESULT CDECL wined3d_surface_get_blt_statu [all...] |
H A D | directx.c | 449 ULONG CDECL wined3d_incref(struct wined3d *wined3d) 458 ULONG CDECL wined3d_decref(struct wined3d *wined3d) 3259 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) 3267 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function) 3274 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx) 3288 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, 3349 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, 3439 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, 3524 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, 3610 HRESULT CDECL wined3d_get_adapter_identifie [all...] |
H A D | shader.c | 1733 ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader) 1743 ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader) 1763 void * CDECL wined3d_shader_get_parent(const struct wined3d_shader *shader) 1770 HRESULT CDECL wined3d_shader_get_byte_code(const struct wined3d_shader *shader, 1795 HRESULT CDECL wined3d_shader_set_local_constants_float(struct wined3d_shader *shader, 2387 HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code, 2415 HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code, 2447 HRESULT CDECL wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | utils.c | 111 static void CDECL wined3d_do_nothing(void) 115 void (* CDECL wine_tsx11_lock_ptr)(void) = wined3d_do_nothing; 116 void (* CDECL wine_tsx11_unlock_ptr)(void) = wined3d_do_nothing;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | server.h | 62 extern void CDECL wine_server_send_fd( int fd ); 63 extern int CDECL wine_server_fd_to_handle( int fd, unsigned int access, unsigned int attributes, HANDLE *handle ); 64 extern int CDECL wine_server_handle_to_fd( HANDLE handle, unsigned int access, int *unix_fd, unsigned int *options ); 65 extern void CDECL wine_server_release_fd( HANDLE handle, int unix_fd );
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H A D | gdi_driver.h | 285 extern void CDECL __wine_make_gdi_object_system( HGDIOBJ handle, BOOL set ); 286 extern void CDECL __wine_set_visible_region( HDC hdc, HRGN hrgn, const RECT *vis_rect, 288 extern HMODULE CDECL __wine_get_driver_module( HDC hdc ); 289 extern struct opengl_funcs * CDECL __wine_get_wgl_driver( HDC hdc, UINT version );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | server.h | 62 extern void CDECL wine_server_send_fd( int fd ); 63 extern int CDECL wine_server_fd_to_handle( int fd, unsigned int access, unsigned int attributes, HANDLE *handle ); 64 extern int CDECL wine_server_handle_to_fd( HANDLE handle, unsigned int access, int *unix_fd, unsigned int *options ); 65 extern void CDECL wine_server_release_fd( HANDLE handle, int unix_fd );
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_main.c | 60 void (*CDECL wine_tsx11_lock_ptr)(void) = NULL; 61 void (*CDECL wine_tsx11_unlock_ptr)(void) = NULL; 146 static void CDECL wined3d_do_nothing(void)
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/vbox/src/VBox/VMM/VMMRC/ |
H A D | MMRamRCA.asm | 31 ; Read data in guest context, CDECL calling conv. 103 ; Write data in guest context, CDECL calling conv.
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/vbox/src/VBox/VMM/VMMAll/ |
H A D | EMAllA.asm | 65 ; Emulate CMP instruction, CDECL calling conv. 129 ; Emulate AND instruction, CDECL calling conv. 298 ; Emulate OR instruction, CDECL calling conv. 468 ; Emulate XOR instruction, CDECL calling conv. 636 ; Emulate INC instruction, CDECL calling conv. 699 ; Emulate DEC instruction, CDECL calling conv. 762 ; Emulate ADD instruction, CDECL calling conv. 843 ; Emulate ADC instruction, CDECL calling conv. 929 ; Emulate SUB instruction, CDECL calling conv. 1010 ; Emulate BTR instruction, CDECL callin [all...] |