Searched refs:ARB_VERTEX_SHADER (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c116 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
2246 if (gl_info->supported[ARB_VERTEX_SHADER])
2369 if (gl_info->supported[ARB_VERTEX_SHADER])
2394 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
H A Dwined3d_private.h1341 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
H A Dwined3d_gl.h1824 ARB_VERTEX_SHADER, enumerator in enum:wined3d_gl_extension
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h104 ARB_VERTEX_SHADER, enumerator in enum:wined3d_gl_extension
H A Ddirectx.c159 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
1766 && gl_info->supported[ARB_VERTEX_SHADER])
2592 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2748 if (gl_info->supported[ARB_VERTEX_SHADER])
2844 if (gl_info->supported[ARB_VERTEX_SHADER])
2848 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
H A Dutils.c1851 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c107 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
2437 if (gl_info->supported[ARB_VERTEX_SHADER])
2533 if (gl_info->supported[ARB_VERTEX_SHADER])
2558 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3830 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
H A Dutils.c3096 else if (gl_info->supported[ARB_VERTEX_SHADER] && glsl)
H A Dwined3d_private.h1313 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
H A Dwined3d_gl.h1819 ARB_VERTEX_SHADER, enumerator in enum:wined3d_gl_extension

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