Searched refs:ARB_VERTEX_BLEND (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_gl.h101 ARB_VERTEX_BLEND, enumerator in enum:wined3d_gl_extension
H A Dcontext.c1955 if (gl_info->supported[ARB_VERTEX_BLEND])
H A Dstate.c4075 if (gl_info->supported[ARB_VERTEX_BLEND])
4345 if (gl_info->supported[ARB_VERTEX_BLEND])
4390 if (gl_info->supported[ARB_VERTEX_BLEND])
5544 { STATE_RENDER(WINED3D_RS_VERTEXBLEND), { STATE_RENDER(WINED3D_RS_VERTEXBLEND), state_vertexblend }, ARB_VERTEX_BLEND },
H A Ddirectx.c156 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
2791 if (gl_info->supported[ARB_VERTEX_BLEND])
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h1821 ARB_VERTEX_BLEND, enumerator in enum:wined3d_gl_extension
4092 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
4094 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
4096 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
4098 glWeightivARB, ARB_VERTEX_BLEND, NULL) \
4100 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
4102 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
4104 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
4106 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
4108 glWeightuivARB, ARB_VERTEX_BLEND, NUL
[all...]
H A Ddirectx.c113 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
2287 if (gl_info->supported[ARB_VERTEX_BLEND])
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h1816 ARB_VERTEX_BLEND, enumerator in enum:wined3d_gl_extension
4083 glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
4085 glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
4087 glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
4089 glWeightivARB, ARB_VERTEX_BLEND, NULL) \
4091 glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
4093 glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
4095 glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
4097 glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
4099 glWeightuivARB, ARB_VERTEX_BLEND, NUL
[all...]
H A Dstate.c4008 if (gl_info->supported[ARB_VERTEX_BLEND])
4237 if (gl_info->supported[ARB_VERTEX_BLEND])
4282 if (gl_info->supported[ARB_VERTEX_BLEND])
5409 { STATE_RENDER(WINED3DRS_VERTEXBLEND), { STATE_RENDER(WINED3DRS_VERTEXBLEND), state_vertexblend }, ARB_VERTEX_BLEND },
H A Ddirectx.c104 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
2478 if (gl_info->supported[ARB_VERTEX_BLEND])
H A Dcontext.c1801 if (gl_info->supported[ARB_VERTEX_BLEND])

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