Searched refs:ctrlx2 (Results 1 - 3 of 3) sorted by relevance

/openjdk7/jdk/src/share/classes/java/awt/geom/
H A DCubicCurve2D.java96 public float ctrlx2; field in class:CubicCurve2D.Float
142 * @param ctrlx2 the X coordinate for the second control point
154 float ctrlx2, float ctrly2,
157 setCurve(x1, y1, ctrlx1, ctrly1, ctrlx2, ctrly2, x2, y2);
213 return (double) ctrlx2;
229 return new Point2D.Float(ctrlx2, ctrly2);
262 double ctrlx2, double ctrly2,
269 this.ctrlx2 = (float) ctrlx2;
287 * @param ctrlx2 th
152 Float(float x1, float y1, float ctrlx1, float ctrly1, float ctrlx2, float ctrly2, float x2, float y2) argument
260 setCurve(double x1, double y1, double ctrlx1, double ctrly1, double ctrlx2, double ctrly2, double x2, double y2) argument
297 setCurve(float x1, float y1, float ctrlx1, float ctrly1, float ctrlx2, float ctrly2, float x2, float y2) argument
379 public double ctrlx2; field in class:CubicCurve2D.Double
435 Double(double x1, double y1, double ctrlx1, double ctrly1, double ctrlx2, double ctrly2, double x2, double y2) argument
543 setCurve(double x1, double y1, double ctrlx1, double ctrly1, double ctrlx2, double ctrly2, double x2, double y2) argument
715 setCurve(double x1, double y1, double ctrlx1, double ctrly1, double ctrlx2, double ctrly2, double x2, double y2) argument
808 getFlatnessSq(double x1, double y1, double ctrlx1, double ctrly1, double ctrlx2, double ctrly2, double x2, double y2) argument
842 getFlatness(double x1, double y1, double ctrlx1, double ctrly1, double ctrlx2, double ctrly2, double x2, double y2) argument
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H A DQuadCurve2D.java760 double ctrlx2 = (x2 + ctrlx) / 2.0;
762 ctrlx = (ctrlx1 + ctrlx2) / 2.0;
768 right.setCurve(ctrlx, ctrly, ctrlx2, ctrly2, x2, y2);
/openjdk7/jdk/src/share/classes/sun/java2d/pisces/
H A DHelpers.java276 float ctrlx2 = src[srcoff + 4];
290 x2 = (x2 + ctrlx2) / 2.0f;
292 float centerx = (ctrlx1 + ctrlx2) / 2.0f;
296 ctrlx2 = (x2 + centerx) / 2.0f;
298 centerx = (ctrlx1 + ctrlx2) / 2.0f;
311 right[rightoff + 2] = ctrlx2;
327 float ctrlx2 = src[srcoff + 4];
341 x2 = ctrlx2 + t * (x2 - ctrlx2);
343 float centerx = ctrlx1 + t * (ctrlx2
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