Searched refs:undo (Results 1 - 15 of 15) sorted by relevance

/inkscape/src/
H A Ddocument-undo.cpp16 * undo implementation. Whenever mutation occurs in the XML tree,
21 * events, which are all kept and processed together in the undo
28 * Both move the recent action list into the undo stack and clear the
36 * For controls implemented by Sodipodi itself, implementing undo as a
41 * generate undo actions either. Only at the release phase (normally
43 * to the XML tree, thus generating only a single set of undo actions.
52 #include "document-undo.h"
146 g_warning("Blank undo key specified.");
165 if (key && !doc->actionkey.empty() && (doc->actionkey == key) && !doc->priv->undo.empty()) {
166 (doc->priv->undo
239 gboolean Inkscape::DocumentUndo::undo(SPDocument *doc) function in class:Inkscape::DocumentUndo
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H A Ddocument-undo.h21 * Set undo sensitivity.
24 * Since undo sensitivity needs to be nested, setting undo sensitivity
48 static gboolean undo(SPDocument *document);
H A Ddocument-private.h27 #include "composite-undo-stack-observer.h"
31 #include "console-output-undo-observer.h"
64 bool sensitive; /* If we save actions to undo stack */
65 Inkscape::XML::Event * partial; /* partial undo log when interrupted */
67 std::vector<Inkscape::Event *> undo; /* Undo stack of reprs */ member in struct:SPDocumentPrivate
H A Dknot.cpp26 #include "document-undo.h"
347 DocumentUndo::undo(knot->desktop->getDocument());
H A Dselection-chemistry.cpp72 #include "document-undo.h"
1030 //TRANSLATORS: "Raise" means "to raise an object" in the undo history
1114 //TRANSLATORS: "Lower" means "to lower an object" in the undo history
1160 // No re/undo while dragging, too dangerous.
1163 if (!DocumentUndo::undo(desktop->getDocument())) {
1164 desktop->messageStack()->flash(Inkscape::WARNING_MESSAGE, _("Nothing to undo."));
1171 // No re/undo while dragging, too dangerous.
/inkscape/src/ui/widget/
H A Dspinbutton.cpp76 undo();
82 undo();
93 void SpinButton::undo() function in class:Inkscape::UI::Widget::SpinButton
H A Dcolor-picker.cpp17 #include "document-undo.h"
31 guint32 rgba, bool undo)
32 : _preview(rgba), _title(title), _rgba(rgba), _undo(undo),
30 ColorPicker(const Glib::ustring& title, const Glib::ustring& tip, guint32 rgba, bool undo) argument
H A Dcolor-picker.h40 bool undo);
H A Dspinbutton.h75 * When focus is obtained, save the value to enable undo later.
92 void undo();
/inkscape/src/extension/
H A Dexecution-env.h97 void undo (void);
H A Dexecution-env.cpp26 #include "document-undo.h"
156 undo();
169 ExecutionEnv::undo (void) { function in class:Inkscape::Extension::ExecutionEnv
H A Dprefdialog.cpp209 _exEnv->undo();
235 _exEnv->undo();
256 _exEnv->undo();
/inkscape/src/ui/dialog/
H A Dundo-history.cpp18 #include "undo-history.h"
24 #include "document-undo.h"
137 : UI::Widget::Panel ("", "/dialogs/undo-history", SP_VERB_DIALOG_UNDO_HISTORY),
354 DocumentUndo::undo(_document);
/inkscape/src/ui/tools/
H A Dselect-tool.cpp26 #include "document-undo.h"
196 // only undo if the item is still valid
198 DocumentUndo::undo(desktop->getDocument());
206 DocumentUndo::undo(desktop->getDocument());
H A Dconnector-tool.cpp41 * o Fix up libavoid's representation after undo actions. It doesn't see
84 #include "document-undo.h"
726 DocumentUndo::undo(doc);

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