Searched refs:shading (Results 1 - 5 of 5) sorted by relevance

/inkscape/src/extension/internal/pdfinput/
H A Dpdf-parser.cpp66 // Default max delta allowed in any color component for a shading fill.
69 // Default max recursive depth for a shading fill.
1573 GfxShading *shading; local
1580 shading = sPat->getShading();
1587 if (0 ){//shading->getHasBBox()) {
1588 shading->getBBox(&xMin, &yMin, &xMax, &yMax);
1613 state->setFillColorSpace(shading->getColorSpace()->copy());
1616 if (shading->getHasBackground()) {
1617 state->setFillColor(shading->getBackground());
1653 // do shading typ
1680 GfxShading *shading = 0; local
1797 doFunctionShFill(GfxFunctionShading *shading) argument
1809 doFunctionShFill1(GfxFunctionShading *shading, double x0, double y0, double x1, double y1, GfxColor *colors, int depth) argument
1917 doGouraudTriangleShFill(GfxGouraudTriangleShading *shading) argument
1979 doPatchMeshShFill(GfxPatchMeshShading *shading) argument
3292 GfxShading *shading = shading_pattern->getShading(); local
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H A Dpdf-parser.h150 // Set the precision of approximation for specific shading fills.
175 // for the approximation of shading fills
248 void doFunctionShFill(GfxFunctionShading *shading);
249 void doFunctionShFill1(GfxFunctionShading *shading,
253 void doGouraudTriangleShFill(GfxGouraudTriangleShading *shading);
258 void doPatchMeshShFill(GfxPatchMeshShading *shading);
H A Dsvg-builder.h111 void addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, bool even_odd=false);
174 gchar *_createGradient(GfxShading *shading, double *matrix, bool for_shading=false);
177 bool _addGradientStops(Inkscape::XML::Node *gradient, GfxShading *shading,
H A Dsvg-builder.cpp459 * The path is set to be filled with the given shading.
461 void SvgBuilder::addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, argument
471 gchar *id = _createGradient(shading, matrix, true);
601 if ( pattern->getType() == 2 ) { // shading pattern
602 GfxShading *shading = (static_cast<GfxShadingPattern *>(pattern))->getShading(); local
603 int shadingType = shading->getType();
604 if ( shadingType == 2 || // axial shading
605 shadingType == 3 ) { // radial shading
747 * \param shading poppler's data structure for the shading
752 _createGradient(GfxShading *shading, double *matrix, bool for_shading) argument
850 svgGetShadingColorRGB(GfxShading *shading, double offset, GfxRGB *result) argument
867 _addGradientStops(Inkscape::XML::Node *gradient, GfxShading *shading, Function *func) argument
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/inkscape/share/extensions/
H A Dpolyhedron_3d.py178 def draw_faces( faces_data, pts, obj, shading, fill_col,st, parent):
180 if shading:

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