Searched refs:shading (Results 1 - 5 of 5) sorted by relevance
/inkscape/src/extension/internal/pdfinput/ |
H A D | pdf-parser.cpp | 66 // Default max delta allowed in any color component for a shading fill. 69 // Default max recursive depth for a shading fill. 1573 GfxShading *shading; local 1580 shading = sPat->getShading(); 1587 if (0 ){//shading->getHasBBox()) { 1588 shading->getBBox(&xMin, &yMin, &xMax, &yMax); 1613 state->setFillColorSpace(shading->getColorSpace()->copy()); 1616 if (shading->getHasBackground()) { 1617 state->setFillColor(shading->getBackground()); 1653 // do shading typ 1680 GfxShading *shading = 0; local 1797 doFunctionShFill(GfxFunctionShading *shading) argument 1809 doFunctionShFill1(GfxFunctionShading *shading, double x0, double y0, double x1, double y1, GfxColor *colors, int depth) argument 1917 doGouraudTriangleShFill(GfxGouraudTriangleShading *shading) argument 1979 doPatchMeshShFill(GfxPatchMeshShading *shading) argument 3292 GfxShading *shading = shading_pattern->getShading(); local [all...] |
H A D | pdf-parser.h | 150 // Set the precision of approximation for specific shading fills. 175 // for the approximation of shading fills 248 void doFunctionShFill(GfxFunctionShading *shading); 249 void doFunctionShFill1(GfxFunctionShading *shading, 253 void doGouraudTriangleShFill(GfxGouraudTriangleShading *shading); 258 void doPatchMeshShFill(GfxPatchMeshShading *shading);
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H A D | svg-builder.h | 111 void addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, bool even_odd=false); 174 gchar *_createGradient(GfxShading *shading, double *matrix, bool for_shading=false); 177 bool _addGradientStops(Inkscape::XML::Node *gradient, GfxShading *shading,
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H A D | svg-builder.cpp | 459 * The path is set to be filled with the given shading. 461 void SvgBuilder::addShadedFill(GfxShading *shading, double *matrix, GfxPath *path, argument 471 gchar *id = _createGradient(shading, matrix, true); 601 if ( pattern->getType() == 2 ) { // shading pattern 602 GfxShading *shading = (static_cast<GfxShadingPattern *>(pattern))->getShading(); local 603 int shadingType = shading->getType(); 604 if ( shadingType == 2 || // axial shading 605 shadingType == 3 ) { // radial shading 747 * \param shading poppler's data structure for the shading 752 _createGradient(GfxShading *shading, double *matrix, bool for_shading) argument 850 svgGetShadingColorRGB(GfxShading *shading, double offset, GfxRGB *result) argument 867 _addGradientStops(Inkscape::XML::Node *gradient, GfxShading *shading, Function *func) argument [all...] |
/inkscape/share/extensions/ |
H A D | polyhedron_3d.py | 178 def draw_faces( faces_data, pts, obj, shading, fill_col,st, parent): 180 if shading:
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