Searched refs:seg1 (Results 1 - 3 of 3) sorted by relevance

/inkscape/src/live_effects/
H A Dlpe-roughen.cpp344 std::vector<Geom::Point> seg1 = div.first.controlPoints(), local
346 Geom::Ray ray(seg1[3] + point_a3, seg2[1] + point_a3);
349 lenght = Geom::distance(seg1[3] + point_a3, seg2[1] + point_a3);
351 point_b1 = seg1[3] + point_a3 + Geom::Point::polar(ray.angle() , lenght);
354 point_a3 = seg1[3] + point_a3;
377 out->moveto(seg1[0]);
429 std::vector<Geom::Point> seg1 = div.first.controlPoints(), local
431 out->moveto(seg1[0]);
432 out->curveto(seg1[1] + last_move, seg1[
446 std::vector<Geom::Point> seg1 = div.first.controlPoints(), local
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/inkscape/src/helper/
H A Dgeom-pathstroke.cpp409 Geom::LineSegment *seg1 = NULL; local
512 seg1 = new Geom::LineSegment(startPt, sol);
624 } else if (seg1 ) {
625 res.append(*seg1);
652 delete seg1;
/inkscape/src/ui/tool/
H A Dpath-manipulator.cpp1023 std::vector<Geom::Point> seg1 = div.first.controlPoints(), seg2 = div.second.controlPoints(); local
1028 n->back()->setPosition(seg1[2]);
1053 n->back()->setPosition(seg1[2]);
1059 first->front()->move(seg1[1]);

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