Searched refs:pool (Results 1 - 2 of 2) sorted by relevance
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H A D | quantize.cpp | 17 #include "pool.h" 141 - pool allocation is used to allocate nodes (increased performance on large 165 inline Ocnode *ocnodeNew(pool<Ocnode> *pool) argument 167 Ocnode *node = pool->draw(); 176 inline void ocnodeFree(pool<Ocnode> *pool, Ocnode *node) { argument 177 pool->drop(node); 184 static void octreeDelete(pool<Ocnode> *pool, Ocnod argument 227 ocnodeLeaf(pool<Ocnode> *pool, Ocnode **ref, RGB rgb) argument 244 octreeMerge(pool<Ocnode> *pool, Ocnode *parent, Ocnode **ref, Ocnode *node1, Ocnode *node2) argument 356 ocnodeStrip(pool<Ocnode> *pool, Ocnode **ref, int *count, unsigned long lvl) argument 422 octreePrune(pool<Ocnode> *pool, Ocnode **ref, int ncolor) argument 442 octreeBuildArea(pool<Ocnode> *pool, RgbMap *rgbmap, Ocnode **ref, int x1, int y1, int x2, int y2, int ncolor) argument 472 octreeBuild(pool<Ocnode> *pool, RgbMap *rgbmap, int ncolor) argument 554 pool<Ocnode> pool; local [all...] |
H A D | pool.h | 12 // not thread safe (a pool cannot be shared by threads safely) 17 - user operations on a pool of objects of type T are: 23 - a pool for objects T is: 50 - memory is freed only at pool's deletion. 57 class pool { class 61 pool() function in class:pool 71 ~pool() 103 //printf("pool allocating block: %d (size:%d)...", i, blocksize);//debug
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