Searched refs:pool (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/trace/
H A Dquantize.cpp17 #include "pool.h"
141 - pool allocation is used to allocate nodes (increased performance on large
165 inline Ocnode *ocnodeNew(pool<Ocnode> *pool) argument
167 Ocnode *node = pool->draw();
176 inline void ocnodeFree(pool<Ocnode> *pool, Ocnode *node) { argument
177 pool->drop(node);
184 static void octreeDelete(pool<Ocnode> *pool, Ocnod argument
227 ocnodeLeaf(pool<Ocnode> *pool, Ocnode **ref, RGB rgb) argument
244 octreeMerge(pool<Ocnode> *pool, Ocnode *parent, Ocnode **ref, Ocnode *node1, Ocnode *node2) argument
356 ocnodeStrip(pool<Ocnode> *pool, Ocnode **ref, int *count, unsigned long lvl) argument
422 octreePrune(pool<Ocnode> *pool, Ocnode **ref, int ncolor) argument
442 octreeBuildArea(pool<Ocnode> *pool, RgbMap *rgbmap, Ocnode **ref, int x1, int y1, int x2, int y2, int ncolor) argument
472 octreeBuild(pool<Ocnode> *pool, RgbMap *rgbmap, int ncolor) argument
554 pool<Ocnode> pool; local
[all...]
H A Dpool.h12 // not thread safe (a pool cannot be shared by threads safely)
17 - user operations on a pool of objects of type T are:
23 - a pool for objects T is:
50 - memory is freed only at pool's deletion.
57 class pool { class
61 pool() function in class:pool
71 ~pool()
103 //printf("pool allocating block: %d (size:%d)...", i, blocksize);//debug

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