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/inkscape/src/2geom/
H A Dsbasis-to-bezier.cpp191 double numer; local
245 numer = midx*xprime[1] + midy*yprime[1];
249 delx[1] = -xprime[1]*numer/denom;
250 dely[1] = -yprime[1]*numer/denom;
253 numer = midx*xprime[0] + midy*yprime[0];
255 delx[0] = xprime[0]*numer/denom;
256 dely[0] = yprime[0]*numer/denom;
267 numer = xprime[1 - i]*midy - yprime[1 - i]*midx;
268 delx[i] = xprime[i]*numer/denom;
269 dely[i] = yprime[i]*numer/deno
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