Searched refs:m0 (Results 1 - 1 of 1) sorted by relevance

/inkscape/src/live_effects/
H A Dlpe-vonkoch.cpp91 Affine m0; local
96 m0 = Affine(u[X], u[Y],-u[Y], u[X], A[X], A[Y]);
100 //m0 = Affine(u[X], u[Y],-u[Y], u[X], refA[X], refA[Y]);
101 m0 = m0.inverse();
110 m = m0*m;
122 m = m0*m;

Completed in 13 milliseconds