Searched refs:angle2 (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/live_effects/
H A Dlpe-simplify.cpp222 double angle2 = Geom::deg_from_rad(ray2.angle()); local
223 if((smooth_angles >= std::abs(angle2 - angle1)) && !are_near(point_at4,point_at3) && !are_near(point_at2,point_at3)) {
/inkscape/src/
H A Dsp-shape.cpp230 double const angle2 = Geom::atan2(tang2); local
232 double ret_angle = .5 * (angle1 + angle2);
234 if ( fabs( angle2 - angle1 ) > M_PI ) {
236 * angle2, so flip it by 180degrees to force it to the middle of the smaller sector.
238 * (Imagine a circle with rays drawn at angle1 and angle2 from the centre of the

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