Searched refs:add_multispinbutton (Results 1 - 1 of 1) sorted by relevance

/inkscape/src/ui/dialog/
H A Dfilter-effects-dialog.cpp908 MultiSpinButton* add_multispinbutton(double def1, double def2, const SPAttributeEnum attr1, const SPAttributeEnum attr2, function in class:Inkscape::UI::Dialog::FilterEffectsDialog::Settings
930 MultiSpinButton* add_multispinbutton(double def1, double def2, double def3, const SPAttributeEnum attr1, const SPAttributeEnum attr2, function in class:Inkscape::UI::Dialog::FilterEffectsDialog::Settings
1200 _settings.add_multispinbutton(/*default x:*/ (double) 0, /*default y:*/ (double) 0, /*default z:*/ (double) 0, SP_ATTR_X, SP_ATTR_Y, SP_ATTR_Z, _("Location:"), -99999, 99999, 1, 100, 0, _("X coordinate"), _("Y coordinate"), _("Z coordinate"));
1203 _settings.add_multispinbutton(/*default x:*/ (double) 0, /*default y:*/ (double) 0, /*default z:*/ (double) 0, SP_ATTR_X, SP_ATTR_Y, SP_ATTR_Z, _("Location:"), -99999, 99999, 1, 100, 0, _("X coordinate"), _("Y coordinate"), _("Z coordinate"));
1204 _settings.add_multispinbutton(/*default x:*/ (double) 0, /*default y:*/ (double) 0, /*default z:*/ (double) 0,
2875 _filter_general_settings->add_multispinbutton(/*default x:*/ (double) -0.1, /*default y:*/ (double) -0.1, SP_ATTR_X, SP_ATTR_Y, _("Coordinates:"), -100, 100, 0.01, 0.1, 2, _("X coordinate of the left corners of filter effects region"), _("Y coordinate of the upper corners of filter effects region"));
2876 _filter_general_settings->add_multispinbutton(/*default width:*/ (double) 1.2, /*default height:*/ (double) 1.2, SP_ATTR_WIDTH, SP_ATTR_HEIGHT, _("Dimensions:"), 0, 1000, 0.01, 0.1, 2, _("Width of filter effects region"), _("Height of filter effects region"));
2901 _convolve_target = _settings->add_multispinbutton(/*default x:*/ (double) 0, /*default y:*/ (double) 0, SP_ATTR_TARGETX, SP_ATTR_TARGETY, _("Target:"), 0, 4, 1, 1, 0, _("X coordinate of the target point in the convolve matrix. The convolution is applied to pixels around this point."), _("Y coordinate of the target point in the convolve matrix. The convolution is applied to pixels around this point."));

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