Searched refs:FS_INTERACTIVE (Results 1 - 3 of 3) sorted by relevance

/ast/src/cmd/3d/
H A Dfs.c421 call |= (fs->flags & FS_INTERACTIVE) ? MSG_RETURN : MSG_ACK;
499 if ((state.ret = n) > 0 && (fs->flags & (FS_ACTIVE|FS_INTERACTIVE|FS_MONITOR)) == (FS_ACTIVE|FS_INTERACTIVE|FS_MONITOR) && (fs->ack & MSG_MASK(call)))
H A D3d.h321 #define FS_INTERACTIVE (1<<9) macro
H A Dinit.c107 if (fs->flags & FS_INTERACTIVE)
160 ((fs->flags & FS_INTERACTIVE) ? 11 : 0) +
354 if (state.key.invert) fs->flags &= ~FS_INTERACTIVE;
355 else fs->flags |= FS_INTERACTIVE;
976 if (fs->flags & FS_INTERACTIVE) bprintf(&b, e, " interactive");

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