/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | shrotpackYX.h | 59 RegionPtr damage = shadowDamage(pBuf); local 61 int nbox = RegionNumRects(damage); 62 BoxPtr pbox = RegionRects(damage);
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H A D | shrotpack.h | 99 RegionPtr damage = shadowDamage(pBuf); local 101 int nbox = RegionNumRects(damage); 102 BoxPtr pbox = RegionRects(damage); 120 ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", 121 pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/ |
H A D | shrotpackYX.h | 59 RegionPtr damage = shadowDamage(pBuf); local 61 int nbox = RegionNumRects(damage); 62 BoxPtr pbox = RegionRects(damage);
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H A D | damagestr.h | 30 #include "damage.h" 38 RegionRec damage; member in struct:_damage 60 * a place to hook damage for windows on the screen 83 /* XXX should move these into damage.c, damageScrPrivateIndex is static */
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H A D | shrotpack.h | 99 RegionPtr damage = shadowDamage(pBuf); local 101 int nbox = RegionNumRects(damage); 102 BoxPtr pbox = RegionRects(damage); 120 ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", 121 pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/ |
H A D | shrotpackYX.h | 66 RegionPtr damage = shadowDamage(pBuf); local 68 int nbox = REGION_NUM_RECTS (damage); 69 BoxPtr pbox = REGION_RECTS (damage);
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H A D | shrotpack.h | 101 RegionPtr damage = shadowDamage (pBuf); local 103 int nbox = REGION_NUM_RECTS (damage); 104 BoxPtr pbox = REGION_RECTS (damage); 120 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | damagestr.h | 30 #include "damage.h" 38 RegionRec damage; member in struct:_damage 60 * a place to hook damage for windows on the screen 83 /* XXX should move these into damage.c, damageScrPrivateIndex is static */
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H A D | shrotpack.h | 99 RegionPtr damage = shadowDamage(pBuf); local 101 int nbox = RegionNumRects(damage); 102 BoxPtr pbox = RegionRects(damage); 120 ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", 121 pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | damagestr.h | 30 #include "damage.h" 38 RegionRec damage; member in struct:_damage 60 * a place to hook damage for windows on the screen 83 /* XXX should move these into damage.c, damageScrPrivateIndex is static */
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H A D | shrotpack.h | 99 RegionPtr damage = shadowDamage(pBuf); local 101 int nbox = RegionNumRects(damage); 102 BoxPtr pbox = RegionRects(damage); 120 ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", 121 pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = REGION_NUM_RECTS (damage); 103 BoxPtr pbox = REGION_RECTS (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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H A D | damagestr.h | 32 #include "damage.h" 41 RegionRec damage; member in struct:_damage 61 * a place to hook damage for windows on the screen
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.4.2/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = REGION_NUM_RECTS (damage); 103 BoxPtr pbox = REGION_RECTS (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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H A D | damagestr.h | 30 #include "damage.h" 39 RegionRec damage; member in struct:_damage 59 * a place to hook damage for windows on the screen 83 /* XXX should move these into damage.c, damageScrPrivateIndex is static */
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | damagestr.h | 30 #include "damage.h" 40 RegionRec damage; member in struct:_damage 60 * a place to hook damage for windows on the screen 82 /* XXX should move these into damage.c, damageScrPrivateIndex is static */
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H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = REGION_NUM_RECTS (damage); 103 BoxPtr pbox = REGION_RECTS (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = REGION_NUM_RECTS (damage); 103 BoxPtr pbox = REGION_RECTS (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = REGION_NUM_RECTS (damage); 103 BoxPtr pbox = REGION_RECTS (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = REGION_NUM_RECTS (damage); 103 BoxPtr pbox = REGION_RECTS (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = RegionNumRects (damage); 103 BoxPtr pbox = RegionRects (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = RegionNumRects (damage); 103 BoxPtr pbox = RegionRects (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = RegionNumRects (damage); 103 BoxPtr pbox = RegionRects (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | shrotpack.h | 100 RegionPtr damage = shadowDamage (pBuf); local 102 int nbox = RegionNumRects (damage); 103 BoxPtr pbox = RegionRects (damage); 119 ErrorF ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | shrotpack.h | 99 RegionPtr damage = shadowDamage(pBuf); local 101 int nbox = RegionNumRects(damage); 102 BoxPtr pbox = RegionRects(damage); 120 ("-> Entering Shadow Update:\r\n |- Origins: pShadow=%x, pScreen=%x, damage=%x\r\n |- Metrics: shaStride=%d, shaBase=%x, shaBpp=%d\r\n | \n", 121 pShadow, pScreen, damage, shaStride, shaBase, shaBpp);
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