Searched refs:GL_FALSE (Results 126 - 130 of 130) sorted by relevance

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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h92 #define GL_FALSE 0x0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_gl.h92 #define GL_FALSE 0x0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwgl.h1330 #define GL_FALSE 0 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c7121 gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
7122 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
H A Dglsl_shader.c5993 entry->vs.vertex_color_clamp = GL_FALSE;

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