Searched defs:znear (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_viewport.c104 void STATE_APIENTRY crStateDepthRange(GLclampd znear, GLclampd zfar) argument
120 v->nearClip = znear;
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dmatrix.c484 float znear, float zfar)
500 ortho.m22 = -2.0f / (zfar - znear);
505 ortho.m32= -(zfar + znear) / (zfar - znear);
481 crMatrixOrtho(CRmatrix *m, float left, float right, float bottom, float top, float znear, float zfar) argument
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_misc.c283 float znear = -d / (1.0f - c); local
284 float zfar = (c - 1.0f) * znear / (c + 1.0f);
285 float left = znear * (a - 1.0f) / x;
286 float right = 2.0f * znear / x + left;
287 float bottom = znear * (b - 1.0f) / y;
288 float top = 2.0f * znear / y + bottom;
289 crDebug("Frustum: left, right, bottom, top, near, far: %f, %f, %f, %f, %f, %f", left, right, bottom, top, znear, zfar);

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