Searched defs:wined3d_shader_buffer (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 443 struct wined3d_shader_buffer struct 605 struct wined3d_shader_buffer *buffer; 3107 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; 3108 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; 3164 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3165 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3166 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3172 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 432 struct wined3d_shader_buffer struct 594 struct wined3d_shader_buffer *buffer; 3072 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; 3073 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; 3129 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3130 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3131 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 3137 void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 448 struct wined3d_shader_buffer struct 651 struct wined3d_shader_buffer *buffer; 2871 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; 2872 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; 2955 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 2956 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 2957 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; 2964 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
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