Searched defs:wined3d_elements (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dvertexdeclaration.c271 struct wined3d_vertex_element **wined3d_elements)
280 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
283 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
298 element = *wined3d_elements + element_count++;
350 struct wined3d_vertex_element *wined3d_elements; local
356 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
361 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
368 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_coun
270 convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, struct wined3d_vertex_element **wined3d_elements) argument
371 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvertexdeclaration.c332 struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
338 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
348 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
349 if (!*wined3d_elements) {
359 HeapFree(GetProcessHeap(), 0, *wined3d_elements); local
362 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
363 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
364 (*wined3d_elements)[
331 convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements, struct wined3d_vertex_element **wined3d_elements, UINT *element_count) argument
379 struct wined3d_vertex_element *wined3d_elements; local
398 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
409 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexdeclaration.c327 WINED3DVERTEXELEMENT **wined3d_elements)
336 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
339 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
354 element = *wined3d_elements + element_count++;
404 WINED3DVERTEXELEMENT *wined3d_elements; local
412 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
417 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
426 wined3d_elements, wined3d_element_count);
428 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
326 convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexdeclaration.c333 WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
339 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
349 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
350 if (!*wined3d_elements) {
360 HeapFree(GetProcessHeap(), 0, *wined3d_elements); local
363 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
364 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
365 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
366 (*wined3d_elements)[
332 convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count) argument
380 WINED3DVERTEXELEMENT *wined3d_elements; local
399 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
411 HeapFree(GetProcessHeap(), 0, wined3d_elements); local
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