Searched defs:wined3d_device (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_private.h162 struct wined3d_device *wined3d_device; member in struct:d3d8_device
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dd3d9_private.h160 struct wined3d_device *wined3d_device; member in struct:d3d9_device
H A Ddevice.c314 wined3d_device_uninit_3d(device->wined3d_device);
316 wined3d_device_release_focus_window(device->wined3d_device);
318 wined3d_refs = wined3d_device_decref(device->wined3d_device);
361 wined3d_device_uninit_3d(device->wined3d_device);
362 wined3d_device_release_focus_window(device->wined3d_device);
363 wined3d_device_decref(device->wined3d_device);
398 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
411 wined3d_device_evict_managed_resources(device->wined3d_device);
446 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
469 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchai
3945 struct wined3d_device *wined3d_device = device->wined3d_device; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h843 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
844 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
850 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
852 void (*shader_free_private)(struct wined3d_device *device);
981 void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
1109 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1110 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1178 struct wined3d_device *device;
1256 void (*free_private)(struct wined3d_device *device);
1278 void (*vp_free)(struct wined3d_device *devic
1868 struct wined3d_device struct
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