Searched defs:vy (Results 1 - 5 of 5) sorted by relevance

/inkscape/src/libavoid/
H A Dgeometry.h103 vy = b.y - a.y, local
104 scalarProj = ux * vx + uy * vy;
H A Dgeometry.cpp288 vy = c.y - b.y, local
290 lv = sqrt(vx*vx+vy*vy),
291 udotv = ux * vx + uy * vy,
/inkscape/src/
H A Dsp-image.cpp497 double vy = this->oy; local
500 Geom::Translate tp(vx, vy);
/inkscape/src/trace/
H A Dsiox.cpp156 float vy = y; local
159 //printf("vx:%f vy:%f vz:%f\n", vx, vy, vz);
166 if (vy > 0.008856)
167 //vy = (float) pow(vy, 0.3333);
168 vy = (float) cbrt(vy);
170 vy = (7.787 * vy)
191 float vy = (L + 16.0) / 116.0; local
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/inkscape/src/ui/widget/
H A Dgimpcolorwheel.c489 gint *vy)
512 *vy = floor (center_y - sin (angle + 4.0 * G_PI / 3.0) * inner + 0.5);
553 gdouble hx, hy, sx, sy, vx, vy; local
569 vy = center_y - ivy;
573 if (vx * (x - sx) + vy * (y - sy) < 0.0)
587 *v = (((x - sx) * (vx - sx) + (y - sy) * (vy - sy))
588 / ((vx - sx) * (vx - sx) + (vy - sy) * (vy - sy)));
598 *s = (((x - vx) * (hx - vx) + (y - vy) * (hy - vy)) /
483 compute_triangle(GimpColorWheel *wheel, gint *hx, gint *hy, gint *sx, gint *sy, gint *vx, gint *vy) argument
640 gint hx, hy, sx, sy, vx, vy; local
1016 gint hx, hy, sx, sy, vx, vy; /* HSV vertices */ local
1536 gint hx, hy, sx, sy, vx, vy; /* HSV vertices */ local
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