Searched defs:vs_selected_mode (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c728 int vs_selected_mode, ps_selected_mode; local
729 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
730 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
1872 int vs_selected_mode, ps_selected_mode; local
1874 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
1887 int vs_selected_mode, ps_selected_mode; local
1889 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
1890 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
1892 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
1901 int vs_selected_mode, ps_selected_mod local
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H A Dwined3d_private.h1887 int vs_selected_mode; member in struct:IWineD3DDeviceImpl
3428 && stateblock->device->vs_selected_mode != SHADER_NONE);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddirectx.c905 int vs_selected_mode, ps_selected_mode; local
906 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
907 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL)
2144 int vs_selected_mode, ps_selected_mode; local
2146 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2158 int vs_selected_mode, ps_selected_mode; local
2160 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
2161 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2162 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2169 int vs_selected_mode, ps_selected_mod local
3614 int vs_selected_mode; local
4488 int vs_selected_mode; local
5332 int ps_selected_mode, vs_selected_mode; local
[all...]
H A Dwined3d_private.h1855 int vs_selected_mode; member in struct:IWineD3DDeviceImpl
3387 && stateblock->device->vs_selected_mode != SHADER_NONE);

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