Searched defs:vs_selected_mode (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 728 int vs_selected_mode, ps_selected_mode; local 729 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 730 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL) 1872 int vs_selected_mode, ps_selected_mode; local 1874 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 1887 int vs_selected_mode, ps_selected_mode; local 1889 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); 1890 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend; 1892 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend; 1901 int vs_selected_mode, ps_selected_mod local [all...] |
H A D | wined3d_private.h | 1887 int vs_selected_mode; member in struct:IWineD3DDeviceImpl 3428 && stateblock->device->vs_selected_mode != SHADER_NONE);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | directx.c | 905 int vs_selected_mode, ps_selected_mode; local 906 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 907 if (vs_selected_mode != SHADER_GLSL && ps_selected_mode != SHADER_GLSL) 2144 int vs_selected_mode, ps_selected_mode; local 2146 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); 2158 int vs_selected_mode, ps_selected_mode; local 2160 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); 2161 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend; 2162 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend; 2169 int vs_selected_mode, ps_selected_mod local 3614 int vs_selected_mode; local 4488 int vs_selected_mode; local 5332 int ps_selected_mode, vs_selected_mode; local [all...] |
H A D | wined3d_private.h | 1855 int vs_selected_mode; member in struct:IWineD3DDeviceImpl 3387 && stateblock->device->vs_selected_mode != SHADER_NONE);
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