Searched defs:vs_selected (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dutils.c80 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) argument
82 *vs_selected = SHADER_GLSL;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c3091 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) argument
3095 if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE;
3101 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
3102 else *vs_selected = SHADER_GLSL;
3104 else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
3105 else *vs_selected = SHADER_NONE;

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