Searched defs:vs_consts (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c253 static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts, DWORD ps_consts) argument
283 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts);
H A Darb_program_shader.c4659 DWORD vs_consts = min(gl_info->limits.arb_vs_float_constants, gl_info->limits.arb_vs_native_constants); local
4674 else if (vs_consts >= 256)
4685 pCaps->MaxVertexShaderConst = vs_consts;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c254 static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts) argument
284 memset(states->vertexShaderConstantsF, TRUE, sizeof(BOOL) * vs_consts);
737 TRACE("Setting vs_consts[%u] to {%d, %d, %d, %d}.\n", idx,
H A Darb_program_shader.c5050 DWORD vs_consts; local
5058 vs_consts = gl_info->limits.arb_vs_float_constants;
5060 vs_consts = min(gl_info->limits.arb_vs_float_constants, gl_info->limits.arb_vs_native_constants);
5067 else if (vs_consts >= 256)
5079 caps->vs_uniform_count = vs_consts;

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