Searched defs:visible (Results 1 - 12 of 12) sorted by relevance
/inkscape/src/libdepixelize/priv/ |
H A D | point.h | 33 Point() : smooth(false), visible(true) {} 34 Point(T x, T y) : smooth(false), visible(true), x(x), y(y) {} 35 Point(T x, T y, bool smooth) : smooth(smooth), visible(true), x(x), y(y) {} 50 p.visible = false; 57 * By default, all points are visible, but the poor amount of information 60 * be visible. 62 bool visible; member in struct:Tracer::Point
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/inkscape/src/display/ |
H A D | drawing-pattern.cpp | 67 bool visible = opacity >= 1e-3; local 69 if (!visible) { 169 //Fully correct solution should make use of visible area bbox and change hach tile rect
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H A D | sp-canvas-item.h | 70 gboolean visible; member in struct:SPCanvasItem
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H A D | canvas-grid.h | 104 bool isVisible() const { return (isEnabled() &&visible); }; 117 bool visible; member in class:Inkscape::CanvasGrid
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H A D | drawing-item.h | 108 bool visible() const { return _visible; } function in class:Inkscape::DrawingItem
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/inkscape/src/ui/tool/ |
H A D | transform-handle-set.h | 45 bool visible() const { return _visible; } function in class:Inkscape::UI::TransformHandleSet
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H A D | control-point.cpp | 142 bool ControlPoint::visible() const function in class:Inkscape::UI::ControlPoint 478 bool visible = p->visible(); local 479 if (visible) { // invisible points shouldn't get mouseovered 484 if (visible && mouseovered_point != p) {
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/inkscape/src/ui/dialog/ |
H A D | dock-behavior.cpp | 223 int visible = _dock_item.isIconified() || !_dialog._user_hidden; local 225 _dialog.save_status( visible, status, _dock_item.getPlacement() );
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H A D | dialog.cpp | 202 Dialog::save_status(int visible, int state, int placement) argument 212 prefs->setInt(_prefs_path + "/visible", visible);
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/inkscape/src/libavoid/ |
H A D | visibility.cpp | 386 bool visible = true; local 420 visible = false; 428 visible = false; 442 visible = false; 450 visible = false; 454 if (!visible) 470 return visible;
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/inkscape/src/ |
H A D | sp-pattern.cpp | 534 bool visible = opacity >= 1e-3; local 536 if (!visible) {
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H A D | desktop.cpp | 1340 gboolean visible = prefs->getBool(pref_path, true); local 1341 prefs->setBool(pref_path, !visible); 1485 //there is no grid present at the moment. add a rectangular grid and make it visible 1840 * Map dialog manager's dialog IDs to dialog last visible state preference. FIXME: store this correspondence in dialogs themselves! 1877 int visible = prefs->getInt(pref + "/visible", 0); local 1878 if (visible) {
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