Searched defs:viewport (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c632 GLint viewport[4]; local
637 glGetIntegerv(GL_VIEWPORT, viewport);
642 yoffset = -(63.0f / 64.0f) / viewport[3] /* height */;
645 pThis->posFixup[2] = (63.0f / 64.0f) / viewport[2] /* width */;
684 the left to the right end of the viewport (with all matrices set to
H A Dwined3d_private.h2688 DWORD viewport : 1; member in struct:SAVEDSTATES
2755 WINED3DVIEWPORT viewport; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_glstate.h105 CRViewportBits viewport; member in struct:__anon16099
188 CRViewportState viewport; member in struct:CRContext
H A Dcr_server.h79 CRrecti clippedImagewindow; /**< imagewindow clipped to current viewport */
82 CRrecti viewport; /**< passed to back-end OpenGL */ member in struct:__anon16117
/vbox/src/VBox/Additions/common/crOpenGL/
H A Dvboxdri_drv.c188 viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) function
201 functions->Viewport = viewport;
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA.h307 } viewport; member in struct:__anon13211
H A DDevVGA-SVGA3d-win.cpp2842 srcViewPort.x = (uint32_t)((float)pThis->svga.viewport.x * xMultiplier);
2843 srcViewPort.y = (uint32_t)((float)pThis->svga.viewport.y * yMultiplier);
2844 srcViewPort.cx = (uint32_t)((float)pThis->svga.viewport.cx * xMultiplier);
2845 srcViewPort.cy = (uint32_t)((float)pThis->svga.viewport.cy * yMultiplier);
2849 srcViewPort.x = pThis->svga.viewport.x;
2850 srcViewPort.y = pThis->svga.viewport.y;
2851 srcViewPort.cx = pThis->svga.viewport.cx;
2852 srcViewPort.cy = pThis->svga.viewport.cy;
2855 /* @note the viewport doesn't affect blitting. */
2866 rectDest.right = pThis->svga.viewport
3364 D3DVIEWPORT9 viewport; local
3516 D3DVIEWPORT9 viewport; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c1313 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) argument
1317 TRACE("iface %p, viewport %p.\n", iface, viewport);
1321 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1327 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport) argument
1331 TRACE("iface %p, viewport %p.\n", iface, viewport);
1335 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.h1480 static void pushSettingsAndSetupViewport(const QSize &display, const QRect &viewport) argument
1486 adjustViewport(display, viewport);
1499 static void adjustViewport(const QSize &display, const QRect &viewport);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Ddevice.c1653 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) argument
1657 TRACE("iface %p, viewport %p.\n", iface, viewport);
1661 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1667 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport) argument
1671 TRACE("iface %p, viewport %p.\n", iface, viewport);
1675 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c2264 void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport) argument
2266 TRACE("device %p, viewport %p.\n", device, viewport);
2268 viewport->x, viewport->y, viewport->width, viewport->height, viewport->min_z, viewport->max_z);
2270 device->updateStateBlock->changed.viewport
2283 wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport) argument
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H A Dwined3d_private.h2482 DWORD viewport : 1; member in struct:wined3d_saved_states
2549 struct wined3d_viewport viewport; member in struct:wined3d_state
3010 position_fixup[2] = (63.0f / 64.0f) / state->viewport.width;
3011 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c2844 This->updateStateBlock->changed.viewport = TRUE;
2845 This->updateStateBlock->viewport = *pViewport;
2864 *pViewport = This->stateBlock->viewport;
3776 /* Get the viewport */
3827 /* "Normal" viewport transformation (not clipped)
3838 * Well, basically it's simply a linear transformation into viewport
4482 static BOOL is_full_clear(IWineD3DSurfaceImpl *target, const WINED3DVIEWPORT *viewport, argument
4485 /* partial viewport*/
4486 if (viewport->X != 0 || viewport
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H A Dwined3d_private.h2653 DWORD viewport : 1; member in struct:SAVEDSTATES
2720 WINED3DVIEWPORT viewport; member in struct:IWineD3DStateBlockImpl

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