Searched defs:use_pshader (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3608 BOOL use_pshader = use_ps(stateblock); local
3612 if (use_pshader) {
3641 device->shader_backend->shader_select(context, use_pshader, use_vshader);
3643 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader)) {
H A Darb_program_shader.c5973 BOOL use_pshader = use_ps(stateblock); local
5982 if(!use_pshader && device->shader_backend == &arb_program_shader_backend && context->last_was_pshader) {
5989 } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
5990 device->shader_backend->shader_select(context, use_pshader, use_vshader);
5995 if(!use_pshader) {
6051 device->shader_backend->shader_select(context, use_pshader, use_vshader);
6053 if (!isStateDirty(context, STATE_VERTEXSHADERCONSTANT) && (use_vshader || use_pshader))
6056 if (use_pshader) stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c6484 BOOL use_pshader = use_ps(state); local
6493 if (!use_pshader && device->shader_backend == &arb_program_shader_backend && context->last_was_pshader)
6504 else if (use_pshader)
6511 if (!use_pshader)

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