Searched defs:undo (Results 1 - 5 of 5) sorted by relevance
| /inkscape/src/ui/widget/ |
| H A D | spinbutton.cpp | 76 undo(); 82 undo(); 93 void SpinButton::undo() function in class:Inkscape::UI::Widget::SpinButton
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| H A D | color-picker.cpp | 17 #include "document-undo.h" 31 guint32 rgba, bool undo) 32 : _preview(rgba), _title(title), _rgba(rgba), _undo(undo), 30 ColorPicker(const Glib::ustring& title, const Glib::ustring& tip, guint32 rgba, bool undo) argument
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| /inkscape/src/ |
| H A D | document-private.h | 27 #include "composite-undo-stack-observer.h" 31 #include "console-output-undo-observer.h" 64 bool sensitive; /* If we save actions to undo stack */ 65 Inkscape::XML::Event * partial; /* partial undo log when interrupted */ 67 std::vector<Inkscape::Event *> undo; /* Undo stack of reprs */ member in struct:SPDocumentPrivate
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| H A D | document-undo.cpp | 16 * undo implementation. Whenever mutation occurs in the XML tree, 21 * events, which are all kept and processed together in the undo 28 * Both move the recent action list into the undo stack and clear the 36 * For controls implemented by Sodipodi itself, implementing undo as a 41 * generate undo actions either. Only at the release phase (normally 43 * to the XML tree, thus generating only a single set of undo actions. 52 #include "document-undo.h" 146 g_warning("Blank undo key specified."); 165 if (key && !doc->actionkey.empty() && (doc->actionkey == key) && !doc->priv->undo.empty()) { 166 (doc->priv->undo 239 gboolean Inkscape::DocumentUndo::undo(SPDocument *doc) function in class:Inkscape::DocumentUndo [all...] |
| /inkscape/src/extension/ |
| H A D | execution-env.cpp | 26 #include "document-undo.h" 156 undo(); 169 ExecutionEnv::undo (void) { function in class:Inkscape::Extension::ExecutionEnv
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