Searched defs:toto (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dd3d8_main.c83 * toto result?
85 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
91 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
118 * toto result?
120 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
126 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dd3d8_main.c88 * toto result?
90 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
96 FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
123 * toto result?
125 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
131 FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/switcher/
H A Dd3d8_main.c25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto);
26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto);
43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/switcher/
H A Dd3d8_main.c25 typedef HRESULT (WINAPI *ValidatePixelShaderProc)(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto);
26 typedef HRESULT (WINAPI *ValidateVertexShaderProc)(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto);
43 static HRESULT WINAPI vboxValidatePixelShaderStub(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
48 static HRESULT WINAPI vboxValidateVertexShaderStub(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
94 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) argument
97 return g_swd3d8.pValidatePixelShader(pixelshader, reserved1, bool, toto);
100 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) argument
103 return g_swd3d8.pValidateVertexShader(vertexshader, reserved1, reserved2, bool, toto);

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