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Searched defs:tmat (Results 1 - 4 of 4) sorted by relevance

/inkscape/src/live_effects/
H A Dlpe-perspective_path.h61 double tmat[3][4]; member in class:Inkscape::LivePathEffect::LPEPerspectivePath
/inkscape/src/
H A Dtransf_mat_3x4.h38 if (tmat[2][axis] != 0) return; // don't set directions for finite VPs
41 Geom::Point pt(tmat[0][axis], tmat[1][axis]);
45 inline bool has_finite_image (Proj::Axis axis) { return (tmat[2][axis] != 0.0); }
61 tmat[0][axis] = pt[0];
62 tmat[1][axis] = pt[1];
63 tmat[2][axis] = pt[2];
65 double tmat[3][4]; member in class:Proj::TransfMat3x4
H A Dpersp3d.h45 Proj::TransfMat3x4 tmat; member in class:Persp3DImpl
81 return persp->perspective_impl->tmat.column(axis);
H A Dtransf_mat_3x4.cpp27 tmat[i][j] = (i == j ? 1 : 0); // or should we initialize all values with 0? does it matter at all?
34 tmat[i][0] = vp_x[i];
35 tmat[i][1] = vp_y[i];
36 tmat[i][2] = vp_z[i];
37 tmat[i][3] = origin[i];
44 tmat[i][j] = rhs.tmat[i][j];
51 return Proj::Pt2 (tmat[0][axis], tmat[1][axis], tmat[
112 << tmat[2][axis]; local
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