Searched defs:texture_idx (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c88 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument
98 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx;
129 static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) { argument
140 *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx);
143 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) { argument
152 TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
153 stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx);
163 &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx);
165 &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx);
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H A Ddrawprim.c189 DWORD texture_idx = This->texUnitMap[textureNo]; local
199 if (texture_idx == WINED3D_UNMAPPED_STAGE) continue;
222 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
254 DWORD texture_idx; local
261 texture_idx = This->texUnitMap[texture];
263 GL_TEXTURE0_ARB + texture_idx, ptr);
H A Dstate.c3230 unsigned int texture_idx; local
3232 for (texture_idx = 0; texture_idx < context->gl_info->limits.texture_stages; ++texture_idx)
3234 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c97 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument
107 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx;
138 static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) { argument
149 *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx);
153 int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst)
160 TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
161 stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx);
172 &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx);
174 &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx);
152 set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) argument
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H A Ddrawprim.c222 DWORD texture_idx = device->texUnitMap[textureNo]; local
232 if (texture_idx == WINED3D_UNMAPPED_STAGE) continue;
255 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1));
287 DWORD texture_idx; local
294 texture_idx = device->texUnitMap[texture];
296 GL_TEXTURE0_ARB + texture_idx, ptr);
H A Dstate.c3363 unsigned int texture_idx; local
3365 for (texture_idx = 0; texture_idx < gl_info->limits.texture_coords; ++texture_idx)
3367 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));

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