/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 88 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument 98 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx; 129 static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) { argument 140 *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx); 143 void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) { argument 152 TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", 153 stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx); 163 &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx); 165 &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx); [all...] |
H A D | drawprim.c | 189 DWORD texture_idx = This->texUnitMap[textureNo]; local 199 if (texture_idx == WINED3D_UNMAPPED_STAGE) continue; 222 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); 254 DWORD texture_idx; local 261 texture_idx = This->texUnitMap[texture]; 263 GL_TEXTURE0_ARB + texture_idx, ptr);
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H A D | state.c | 3230 unsigned int texture_idx; local 3232 for (texture_idx = 0; texture_idx < context->gl_info->limits.texture_stages; ++texture_idx) 3234 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 97 static GLenum d3dta_to_combiner_input(DWORD d3dta, DWORD stage, INT texture_idx) { argument 107 if (texture_idx > -1) return GL_TEXTURE0_ARB + texture_idx; 138 static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) { argument 149 *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx); 153 int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) 160 TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n", 161 stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx); 172 &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx); 174 &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx); 152 set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) argument [all...] |
H A D | drawprim.c | 222 DWORD texture_idx = device->texUnitMap[textureNo]; local 232 if (texture_idx == WINED3D_UNMAPPED_STAGE) continue; 255 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, 0, 0, 0, 1)); 287 DWORD texture_idx; local 294 texture_idx = device->texUnitMap[texture]; 296 GL_TEXTURE0_ARB + texture_idx, ptr);
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H A D | state.c | 3363 unsigned int texture_idx; local 3365 for (texture_idx = 0; texture_idx < gl_info->limits.texture_coords; ++texture_idx) 3367 GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));
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