Searched defs:texcoord (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_evaluators.c119 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local
129 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_1, 1, texcoord);
130 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_2, 2, texcoord);
131 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_3, 3, texcoord);
132 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_4, 4, texcoord);
139 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_1, 1, texcoord);
140 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_2, 2, texcoord);
141 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_3, 3, texcoord);
142 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_4, 4, texcoord);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h563 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps
750 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
3081 unsigned int texcoord; member in struct:SHADER_LIMITS
3287 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h552 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps
739 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
3046 unsigned int texcoord; member in struct:SHADER_LIMITS
3246 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h592 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:wined3d_shader_reg_maps
812 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
3042 * For NP2 texcoord fixup we only need 2 floats (width and height) for each

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