Searched defs:texcoord (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_evaluators.c | 119 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 }; local 129 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_1, 1, texcoord); 130 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_2, 2, texcoord); 131 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_3, 3, texcoord); 132 init_1d_map(ctx, GL_MAP1_TEXTURE_COORD_4, 4, texcoord); 139 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_1, 1, texcoord); 140 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_2, 2, texcoord); 141 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_3, 3, texcoord); 142 init_2d_map(ctx, GL_MAP2_TEXTURE_COORD_4, 4, texcoord);
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 563 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps 750 /* Bitmap for NP2 texcoord fixups (16 samplers max currently). 3081 unsigned int texcoord; member in struct:SHADER_LIMITS 3287 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private.h | 552 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:shader_reg_maps 739 /* Bitmap for NP2 texcoord fixups (16 samplers max currently). 3046 unsigned int texcoord; member in struct:SHADER_LIMITS 3246 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 592 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ member in struct:wined3d_shader_reg_maps 812 /* Bitmap for NP2 texcoord fixups (16 samplers max currently). 3042 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
|
Completed in 125 milliseconds