Searched defs:tex_transform (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2048 DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED; local
2051 tex_transform |= WINED3D_PSARGS_PROJECTED;
2053 args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
H A Dwined3d_private.h746 WORD tex_transform; member in struct:ps_compile_args
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c2042 DWORD tex_transform = flags & ~WINED3DTTFF_PROJECTED; local
2045 tex_transform |= WINED3D_PSARGS_PROJECTED;
2047 args->tex_transform |= tex_transform << (i*WINED3D_PSARGS_TEXTRANSFORM_SHIFT);
H A Dwined3d_private.h735 WORD tex_transform; member in struct:ps_compile_args
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c2072 DWORD tex_transform = flags & ~WINED3D_TTFF_PROJECTED; local
2093 if (!tex_transform || tex_transform > max_valid)
2096 tex_transform, max_valid);
2097 tex_transform = max_valid;
2099 if ((sampler_type == WINED3DSTT_1D && tex_transform > WINED3D_TTFF_COUNT1)
2100 || (sampler_type == WINED3DSTT_2D && tex_transform > WINED3D_TTFF_COUNT2)
2101 || (sampler_type == WINED3DSTT_VOLUME && tex_transform > WINED3D_TTFF_COUNT3))
2102 tex_transform |= WINED3D_PSARGS_PROJECTED;
2107 i, tex_transform, sampler_typ
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H A Dwined3d_private.h808 WORD tex_transform; /* ps 1.0-1.3, 4 textures */ member in struct:ps_compile_args

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