Searched defs:tan1 (Results 1 - 2 of 2) sorted by relevance

/inkscape/src/live_effects/
H A Dlpe-powerstroke-interpolators.h265 Point tan1 = (p1 - p0) / dt0 - (p2 - p0) / (dt0 + dt1) + (p2 - p1) / dt1; local
268 tan1 *= dt1;
273 // So we have to make sure that B'(0) = tan1 and B'(1) = tan2, and we already know that b0=p1 and b3=p2
274 // tan1 = B'(0) = 3 (b1 - p1) --> p1 + (tan1)/3 = b1
278 Point b1 = p1 + tan1 / 3;
/inkscape/src/helper/
H A Dgeom-pathstroke.cpp290 Geom::Point adjust_circles( Geom::Circle &circle1, Geom::Circle &circle2, Geom::Point const &point1, Geom::Point const &point2, Geom::Point const &tan1, Geom::Point const &tan2 ) { argument

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