Searched defs:swizzle_y (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1075 DWORD swizzle_y = (swizzle >> 2) & 0x03; local
1079 if (swizzle_x == swizzle_y
1087 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1075 DWORD swizzle_y = (swizzle >> 2) & 0x03; local
1079 if (swizzle_x == swizzle_y
1087 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
H A Darb_program_shader.c842 DWORD swizzle_y = (swizzle >> 2) & 0x03; local
851 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) {
855 *ptr++ = swizzle_chars[swizzle_y];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1226 DWORD swizzle_y = (swizzle >> 2) & 0x03; local
1230 if (swizzle_x == swizzle_y
1238 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
H A Darb_program_shader.c970 DWORD swizzle_y = (swizzle >> 2) & 0x03; local
979 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) {
983 *ptr++ = swizzle_chars[swizzle_y];

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