Searched defs:swizzle_x (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1074 DWORD swizzle_x = swizzle & 0x03; local 1079 if (swizzle_x == swizzle_y 1080 && swizzle_x == swizzle_z 1081 && swizzle_x == swizzle_w) 1083 TRACE(".%c", swizzle_chars[swizzle_x]); 1087 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1074 DWORD swizzle_x = swizzle & 0x03; local 1079 if (swizzle_x == swizzle_y 1080 && swizzle_x == swizzle_z 1081 && swizzle_x == swizzle_w) 1083 TRACE(".%c", swizzle_chars[swizzle_x]); 1087 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
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H A D | arb_program_shader.c | 841 DWORD swizzle_x = swizzle & 0x03; local 851 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) { 852 *ptr++ = swizzle_chars[swizzle_x]; 854 *ptr++ = swizzle_chars[swizzle_x];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1225 DWORD swizzle_x = swizzle & 0x03; local 1230 if (swizzle_x == swizzle_y 1231 && swizzle_x == swizzle_z 1232 && swizzle_x == swizzle_w) 1234 TRACE(".%c", swizzle_chars[swizzle_x]); 1238 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
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H A D | arb_program_shader.c | 969 DWORD swizzle_x = swizzle & 0x03; local 979 if (swizzle_x == swizzle_y && swizzle_x == swizzle_z && swizzle_x == swizzle_w) { 980 *ptr++ = swizzle_chars[swizzle_x]; 982 *ptr++ = swizzle_chars[swizzle_x];
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