| /vbox/src/libs/libxml2-2.6.31/ |
| H A D | testAutomata.c | 37 xmlAutomataStatePtr states[1000]; local 42 states[i] = NULL; 58 states[0] = xmlAutomataGetInitState(am); 59 if (states[0] == NULL) { 88 if (states[from] == NULL) 89 states[from] = xmlAutomataNewState(am); 97 if (states[to] == NULL) 98 states[to] = xmlAutomataNewState(am); 100 xmlAutomataNewTransition(am, states[from], states[t [all...] |
| H A D | pattern.c | 108 int nbState; /* number of states in the automata */ 109 int maxState; /* allocated number of states */ 111 int *states; /* the array of step indexes */ member in struct:_xmlStreamCtxt 147 xmlStepStatePtr states; member in struct:_xmlStepStates 460 xmlPatPushState(xmlStepStates *states, int step, xmlNodePtr node) { argument 461 if ((states->states == NULL) || (states->maxstates <= 0)) { 462 states->maxstates = 4; 463 states 497 xmlStepStates states = {0, 0, NULL}; /* // may require backtrack */ local [all...] |
| H A D | xmlregexp.c | 227 /* knowing states ponting to us can speed things up */ 255 xmlRegStatePtr *states; member in struct:_xmlAutomata 268 xmlRegStatePtr *states; member in struct:_xmlRegexp 314 * A stack of rollback states 431 ret->states = ctxt->states; 457 * 1/ counting the effective number of states left 470 if (ret->states[i] != NULL) { 478 printf("Final: %d states\n", nbstates); 557 state = ret->states[ [all...] |
| H A D | relaxng.c | 319 int nbState; /* the number of states */ 372 xmlRelaxNGStatesPtr states; /* the accumulated state list */ member in struct:_xmlRelaxNGValidCtxt 374 xmlRelaxNGStatesPtr freeState; /* the pool of free valid states */ 1023 xmlRngVErrMemory(ctxt, "allocating states\n"); 1032 xmlRngVErrMemory(ctxt, "allocating states\n"); 1042 * @states: the states container 1052 xmlRelaxNGStatesPtr states, 1058 if (states->nbState >= states 1051 xmlRelaxNGAddStatesUniq(xmlRelaxNGValidCtxtPtr ctxt, xmlRelaxNGStatesPtr states, xmlRelaxNGValidStatePtr state) argument 1089 xmlRelaxNGAddStates(xmlRelaxNGValidCtxtPtr ctxt, xmlRelaxNGStatesPtr states, xmlRelaxNGValidStatePtr state) argument 1132 xmlRelaxNGFreeStates(xmlRelaxNGValidCtxtPtr ctxt, xmlRelaxNGStatesPtr states) argument 9980 xmlRelaxNGStatesPtr states = NULL, res = NULL; local 10133 xmlRelaxNGStatesPtr states = NULL; local 10423 xmlRelaxNGStatesPtr states, res; local [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
| H A D | stateblock.c | 253 static void stateblock_savedstates_set_all(SAVEDSTATES *states, DWORD vs_consts, DWORD ps_consts) argument 258 states->primitive_type = 1; 259 states->indices = 1; 260 states->material = 1; 261 states->viewport = 1; 262 states->vertexDecl = 1; 263 states->pixelShader = 1; 264 states->vertexShader = 1; 265 states->scissorRect = 1; 268 states 286 stateblock_savedstates_set_pixel(SAVEDSTATES *states, const DWORD num_constants) argument 312 stateblock_savedstates_set_vertex(SAVEDSTATES *states, const DWORD num_constants) argument [all...] |
| H A D | wined3d_private.h | 1096 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices 1098 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states 1099 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. 1219 const struct StateEntryTemplate *states; member in struct:fragment_pipeline 1266 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */ 1267 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */ 1268 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */ 1862 /* Array of functions for states which are handled by more than one pipeline part */ 2122 DWORD states[MAX_WINETEXTURESTATE member in struct:gl_texture [all...] |
| /vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
| H A D | stateblock.c | 254 static void stateblock_savedstates_set_all(struct wined3d_saved_states *states, DWORD vs_consts, DWORD ps_consts) argument 259 states->primitive_type = 1; 260 states->indices = 1; 261 states->material = 1; 262 states->viewport = 1; 263 states->vertexDecl = 1; 264 states->pixelShader = 1; 265 states->vertexShader = 1; 266 states->scissorRect = 1; 269 states 287 stateblock_savedstates_set_pixel(struct wined3d_saved_states *states, const DWORD num_constants) argument 313 stateblock_savedstates_set_vertex(struct wined3d_saved_states *states, const DWORD num_constants) argument [all...] |
| H A D | wined3d_private.h | 1119 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices 1121 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states 1122 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. 1258 const struct StateEntryTemplate *states; member in struct:fragment_pipeline 1890 /* Array of functions for states which are handled by more than one pipeline part */ 2132 DWORD states[MAX_WINETEXTURESTATES]; member in struct:gl_texture
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| /vbox/src/VBox/Frontends/VirtualBox/src/runtime/ |
| H A D | UIIndicatorsPool.cpp | 680 /** Video-capture states. */ 1079 /* We should update states for following indicators: */ 1096 /* Acquire current states from the console: */ 1100 const QVector<KDeviceActivity> states = console.GetDeviceActivity(deviceTypes); local 1103 /* Update indicators with the acquired states: */ 1104 for (int iIndicator = 0; iIndicator < states.size(); ++iIndicator) 1119 updateIndicatorStateForDevice(pIndicator, states[iIndicator]); 1333 /* Paused VM have all indicator states set to IDLE: */
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| /vbox/src/VBox/Frontends/VBoxManage/ |
| H A D | VBoxManageList.cpp | 903 com::SafeArray<MachineState_T> states; local 905 rc = pVirtualBox->GetMachineStates(ComSafeArrayAsInParam(machines), ComSafeArrayAsOutParam(states)); 915 MachineState_T machineState = states[i];
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| /vbox/src/VBox/Devices/Graphics/shaderlib/ |
| H A D | wined3d_private.h | 1117 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices 1119 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states 1120 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. 1247 const struct StateEntryTemplate *states; member in struct:fragment_pipeline 1294 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */ 1295 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */ 1296 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */ 1894 /* Array of functions for states which are handled by more than one pipeline part */ 2157 DWORD states[MAX_WINETEXTURESTATE member in struct:gl_texture [all...] |
| /vbox/src/VBox/Main/webservice/jaxlibs/ |
| H A D | jaxb-xjc.jar | META-INF/ META-INF/MANIFEST.MF META-INF/maven/ META-INF/maven/com. ... |