Searched defs:start_register (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Ddevice.c2358 DWORD start_register, const void *data, DWORD count)
2363 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2364 iface, start_register, data, count);
2366 if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2369 start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2374 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2381 DWORD start_register, void *data, DWORD count)
2386 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2387 iface, start_register, data, count);
2389 if (start_register
2357 d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, const void *data, DWORD count) argument
2380 d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, void *data, DWORD count) argument
2660 d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, const void *data, DWORD count) argument
2676 d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface, DWORD start_register, void *data, DWORD count) argument
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c2590 UINT start_register, const BOOL *constants, UINT bool_count)
2592 UINT count = min(bool_count, MAX_CONST_B - start_register);
2595 TRACE("device %p, start_register %u, constants %p, bool_count %u.\n",
2596 device, start_register, constants, bool_count);
2598 if (!constants || start_register >= MAX_CONST_B)
2601 memcpy(&device->updateStateBlock->state.vs_consts_b[start_register], constants, count * sizeof(BOOL));
2603 TRACE("Set BOOL constant %u to %s.\n", start_register + i, constants[i] ? "true" : "false");
2605 for (i = start_register; i < count + start_register; ++i)
2615 UINT start_register, BOO
2589 wined3d_device_set_vs_consts_b(struct wined3d_device *device, UINT start_register, const BOOL *constants, UINT bool_count) argument
2614 wined3d_device_get_vs_consts_b(const struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count) argument
2630 wined3d_device_set_vs_consts_i(struct wined3d_device *device, UINT start_register, const int *constants, UINT vector4i_count) argument
2657 wined3d_device_get_vs_consts_i(const struct wined3d_device *device, UINT start_register, int *constants, UINT vector4i_count) argument
2672 wined3d_device_set_vs_consts_f(struct wined3d_device *device, UINT start_register, const float *constants, UINT vector4f_count) argument
2710 wined3d_device_get_vs_consts_f(const struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count) argument
3060 wined3d_device_set_ps_consts_b(struct wined3d_device *device, UINT start_register, const BOOL *constants, UINT bool_count) argument
3085 wined3d_device_get_ps_consts_b(const struct wined3d_device *device, UINT start_register, BOOL *constants, UINT bool_count) argument
3101 wined3d_device_set_ps_consts_i(struct wined3d_device *device, UINT start_register, const int *constants, UINT vector4i_count) argument
3128 wined3d_device_get_ps_consts_i(const struct wined3d_device *device, UINT start_register, int *constants, UINT vector4i_count) argument
3144 wined3d_device_set_ps_consts_f(struct wined3d_device *device, UINT start_register, const float *constants, UINT vector4f_count) argument
3182 wined3d_device_get_ps_consts_f(const struct wined3d_device *device, UINT start_register, float *constants, UINT vector4f_count) argument
[all...]

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